Posts from Tactics for playing as the Dwarves.
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Well, generally, they make gnomes with Arcomage.
I'm taking Erling because he has magic, and it's rare for dwarves to have it. I'll level him up to be a lucky wizard and take the "fight to the last" skill, meaning I'll learn Armageddon and Pyrokinesis.
Hello! I choose Erling as my main hero because he has magic skills, and gnomes rarely get them. I level him up to become a lucky wizard and choose the "battle to the last" skill, meaning I learn Armageddon and Pyrokinesis. I attack the enemy a few times, placing dragons and Armageddon units to attack individually. I would like to hear all the pros and cons of this tactic. Also, the Rune of Impenetrability is very helpful.
Have you checked out the Tournament Edition mod yet? The official online tournament is starting.
Could you please tell me if Soldier's Luck affects all these skills? Does it affect Bear Paw, Roar, the skill that buffs Arcana warriors, and the skill that cripples Javelin Throwers?
And another question: in the late game, which option is better:
1) Luck, Chaos, Education, Sorcery, Leadership - (Lucky Sorcerer, Empathy, Runic Harmony).
2) Attack, Defense, Leadership, Luck, Light - (Readiness, Retribution, Runic Harmony, Soldier's Luck).
3) Defense, Leadership, Education, Attack, Light - (Readiness, Retribution, Empathy, Runic Harmony).
4) Defense, Leadership, Education, Luck, Light - (Readiness, Soldier's Luck, Empathy, Runic Harmony).
Chaos is useless in the late game (unless you want to talk about Stasis Field and Fire Lord, but Light spells are much more useful overall). In the late game, you definitely need:
1. Light (or Darkness, but it's harder to find Darkness spells), perks depending on the situation, ideally get all the buffs.
2. Defense through Damage Reduction and Resistance on counterattack. Alternatively, take Mass Stone Skin if your guild doesn't have it, and the Resurrection Rune.
Readiness is a rather weak skill.
3. Logistics, 2% chance, but if it's offered, you should definitely take it; Surprise Attack is a nice bonus.
4. Luck for Soldier's Luck, and resistance against Darkness.
Then, optionally:
1. Attack for Battle Balance; the path to Retribution is terrible for a Dwarf.
2. Leadership with Runic Harmony; the basics are enough; I don't take Empathy for the same reason as Retribution.
3. Education just for stats and the experience bonus. Mana skills are no longer very relevant in the late game.
Could you please tell me if Soldier's Luck affects all these abilities? Such as Bear Paw, Roar that emboldens archers, and Crippling Javelin.
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел
Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел
Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
Build:
Advanced Leadership - Diplomacy, Rune Harmony
Expert Defense - Resilience, Defensive Hird
Advanced Offense - Tactics, Offensive Hird
Fundamentals of Chaos Magic - Fire Lord
Greatest Rune
Added 18 minutes ago
Unfortunately, the opponent didn't reveal their "secrets." But during the game, an abstract build was revealed. They took Offense, Defense, Morale, Luck, and Light Magic. Interestingly, they had an artifact that gave +1 damage to each creature.
In general, I even managed to win in this game. But it wasn't due to great skill – the map was for three players. I managed to recover while they were losing their armies.
And then good artifacts appeared, Chaos Magic was upgraded to Expert, and Retribution became available. Only Preparedness was missing for complete happiness.
My attempts to analyze the mistakes led to the conclusion that I shouldn't have neglected Luck (although, at the expense of what? Offense? Education? Leadership? I hesitated to sacrifice any of them). I clearly wasted turns by converting Spear Masters into Zealots (I was reading the manual while playing and didn't yet know about the resistance to ranged attacks).
Perhaps, I shouldn't have killed the peasant who was running away with the Zealots; I could have used Tanths to attack him, damaging the Blood and Plate armor.
At first, it seemed that I was wrong to focus on archers so late, but again, the problem wasn't really with them. Obviously, the entire army was shattered against the peasants and Zealots (primarily the latter). How could I have countered them more effectively?
For example, if I had the opportunity to replay the battle, I would try to eliminate the archers and peasants as quickly as possible, preserving the bears. Then, taking advantage of the mana difference, I would bombard the swordsmen with my underdeveloped Chaos Magic, retreating with Tanths.
Does that sound reasonable? Are there any alternative, more rational suggestions?
жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел
Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
I hope someone can point out the mistakes by reviewing the battle replay.
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"