Could you please tell me if Soldier's Luck affects all these skills? Does it affect Bear Paw, Roar, the skill that buffs Arcana warriors, and the skill that cripples Javelin Throwers?
And another question: in the late game, which option is better:
1) Luck, Chaos, Education, Sorcery, Leadership - (Lucky Sorcerer, Empathy, Runic Harmony).
2) Attack, Defense, Leadership, Luck, Light - (Readiness, Retribution, Runic Harmony, Soldier's Luck).
3) Defense, Leadership, Education, Attack, Light - (Readiness, Retribution, Empathy, Runic Harmony).
4) Defense, Leadership, Education, Luck, Light - (Readiness, Soldier's Luck, Empathy, Runic Harmony).
Chaos is useless in the late game (unless you want to talk about Stasis Field and Fire Lord, but Light spells are much more useful overall). In the late game, you definitely need:
1. Light (or Darkness, but it's harder to find Darkness spells), perks depending on the situation, ideally get all the buffs.
2. Defense through Damage Reduction and Resistance on counterattack. Alternatively, take Mass Stone Skin if your guild doesn't have it, and the Resurrection Rune.
Readiness is a rather weak skill.
3. Logistics, 2% chance, but if it's offered, you should definitely take it; Surprise Attack is a nice bonus.
4. Luck for Soldier's Luck, and resistance against Darkness.
Then, optionally:
1. Attack for Battle Balance; the path to Retribution is terrible for a Dwarf.
2. Leadership with Runic Harmony; the basics are enough; I don't take Empathy for the same reason as Retribution.
3. Education just for stats and the experience bonus. Mana skills are no longer very relevant in the late game.