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11 years ago
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The first long-awaited tournament on mirror templates



Spirit and idea of the tournament

Since the times of VT, everyone has been expecting an adaptation of mirror templates for SoD. And now it has happened. Here there is minimum room for "luck" and maximum opportunity to demonstrate your "skill".
Forward!


The tournament prize pool is 15000р. For first place – 8000, second – 4000, third – 2000, and 1000 rubles will go as a people's choice award.

I. Registration and Regulations:
a) The tournament starts on July 17, 2015.
b) Registration is open until July 16, 18:00 MSK.
c) The tournament bracket and system of conduct will be determined after registration closes depending on the number of participants.
d) In the event of a large number of registrants, a bracket option will be chosen to conduct qualifying games in the shortest possible time and weed out most participants so that only truly experienced players participate in further struggles and the tournament does not stretch over time.
e) To participate in the tournament, it is necessary by the end of registration to have at least 5 played and confirmed games on ХВ. Also, recently registered ХВ members who do not meet the requirement for the number of played games may participate if they are sponsors of the tournament (contribution of at least 1000 rubles to the fund) and have no past violations of portal rules.
f) The group stage deadline is until 31.08.2015.
g)The upper and lower bracket finals are played bo3 (one match diamond + h3dm1, if a 3rd match is necessary, a coin toss).
The Grand Final is played bo5, with a score of 1-0 in favor of the player from the upper bracket.


II. Rules and Templates:
a) By default, games are on version HoTA (1.3.8)+HD-mod with the HW-Rules 1.34 patch connected; by agreement, opponents may play SoD.
b) Color and the right to choose a hero are negotiated (therefore red-rush is allowed). First, castles are determined (in the case of mirror templates, it is the same), then negotiations for color and hero follow alternately.
c) Each player has the right to cross out 1 undesirable castle, as well as 1 hero before the start of negotiation for them (may choose not to use this right), after which a ban on these castles is set in HW-Rulz mode and a random 1-castle generator is launched. The game will be played with this castle.
d) The template for the game is chosen from two existing "mirrors": "mir_Diamond", "mir_h3dm1" by agreement; if an agreement cannot be reached, the choice is made by a coin toss in hw-rulz. 1 - h3dm1, 0 - mir_Diamond.
e) "Hit-and-run" is prohibited.
f) There is 1 subjective restart and objective restarts (restart due to a block (inability to leave the castle) or a severe generation bug).
g) Roads are medium.
h) It is forbidden to steal anything other than resources and chests from guards that have been shifted, or to visit objects (except mills) that do not have their own internal guards.
i) The use of diplomacy is prohibited except for paying off enemies.
j) Game timer is chess: 21+8,30+1,15. Starting difficulty - 160%.
k) Use of in-game bugs described in the rules on ХВ and various kinds of cheat codes is prohibited.
l) The main rule is game ethics and a respectful attitude toward the opponent.
m) Everything that is not forbidden by the rules is allowed.
n) For SoD, any building is allowed; however, in captured villages and towns, building an additional necromancy amplifier is prohibited, except in the starting town.
o) ДД no more than 1 time per day regardless of the "Air" skill level.

III. Organizational Issues:
a) The tournament is unofficial.
b) The tournament is conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
c) Tournament leaders and judges – Redwhait HP (658339987), KobRa_RR (286406830), Toganash (564224919). Chief judge - Dirty_Player (ICQ 408722873).
d) Leaders have the right to make any changes to the regulations and rules during the tournament, as well as the right to refuse participation to any player without a public explanation of reasons.
e) For each played game, participants must submit a report and confirmation.
f) Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament leader or judge.
g) The judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, judges are guided by basic logic and game ethics.
h) All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.

Good luck, and may skill win!!!
In reply to Toganash
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10 years ago
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Toganash
Thanks for the game.
I lost troops and didn't reach a decent treasure. I played rather poorly, although I was full of enthusiasm at the beginning. Thank you for the match!
In reply to Kamnerub
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10 years ago
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09.09 at 09-09 I will give everyone zeros and techs who haven't finished their saves.

Upper bracket bo1 — 3 weeks for the tour! It is possible to agree to play bo3.

Lower bracket bo1 — 2 weeks for the tour! Only if you have plenty of time, play bo3.

And we are playing games with the HeroesWorld rules patch 1.38!

Also read the rule changes and ask questions.

Upper bracket


Lower bracket
In reply to KobRa_RR
10 years ago
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KobRa_RR
Thank you for the game!
Thank you for the game!
In reply to Dr.Ftor
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10 years ago
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And we are holding games with the HeroesWorld rules patch 1.38!

Also read the rule changes and ask questions.
Prior to this post, the issue was only raised indirectly.
In the tournament, patch 1.34 was mandatory; after the release of patch 1.35 with a not-so-logical change that was also agreed upon with one person, who also remained, there were no questions.
For those who are not up to speed, starting from version 1.35 and above, on the mirror templates Diamond and x3dm1, there is now a 100% chance of finding control in one of the castles on your plane — this is the premise.
Now for the essence. If for Diamond, with a large number of towns and castles, this is not as noticeable, then for x3dm1 — it adds a Russian roulette chance incomparable even with Logistics arriving or not arriving. It may well happen (roughly 1 time out of 5) that on your plane there will be 2 towns with the ability to build a mage guild up to level 5, and thanks to the patch, you know for sure that one of them will have control, while the other will have regular random spells like in SOD/HOTA. And so one player builds a Mage Guild in Conflux in the second town, while the other does so in Rampart — guess right or wrong, there's no time or resources to rebuild. Don't fool yourself by thinking that this supposedly simplifies and makes cyclical running on mirrors impossible; across all game groups with a 2xx timeframe, there were few, and games with a deadlock situation were none at all. The issue is not even the guaranteed presence of control on your plane, but the precise knowledge of the presence of that control, and go ahead and guess. That is, in the classic version, you know one thing for sure: by building the mage guild, you will get some random spell, taking into account the specifics of the town. Here, however, you have the certainty that while losing a match/falling behind in tempo, there is always a chance to spin the barrel, find the "right town," and get free control. And the most unpleasant part is that this is presented as a mandatory innovation.

In this regard, I would like to know if it is possible to leave the version on which the groups were played as the main one for the tournament, and leave 1.38 and its ilk for "by mutual agreement."
Or ask the highly respected Wizard to make this innovation optional, in the form of a checkbox, and leave the version with the checkbox turned off as the main one.
In reply to The_
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10 years ago
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Complete nonsense :D Firstly, this applies to both players; secondly, building a tower is much more difficult than defending against a level 5 spell; and thirdly, how many times has the highly respected The built a tower on h3dm1?) or even better, on Diamond?)) Possible answers: 0 or 1))
In reply to KobRa_RR
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10 years ago
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KobRa_RR
Complete nonsense :D Firstly, it applies to both players; secondly, building a tower is much more difficult than defending against a level 5 spell; and thirdly, how many times has the highly respected The built a tower on h3dm1? Or even better, on Diamond?)) Possible answers: 0 or 1))
I recently played a fun game with Mar, and on h3dm1 with medium roads, it was a tough battle for 2 months, and I managed to build 2 towers. We were playing on version 1.34. There were 5 cities on my side of the map where I could place a Guardian.
I'm also not particularly happy about playing playoff games on version 1.38.
The main issue is how to allow fast roads; otherwise, there's no point.
And adding the ability to rebuild, explaining it by saying that it will reduce the amount of running around, well... The patch hasn't been tested in fun games yet, and the rebuild option isn't final, but it will be introduced for the playoffs :confused:.
In reply to KobRa_RR
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10 years ago
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KobRa_RR
Complete nonsense :D Firstly, it applies to both players; secondly, building a tower is much more difficult than defending against a level 5 scroll; and thirdly, how many times has the highly respected The built a tower on h3dm1? Or even better, on Diamond?)) Possible answers: 0 or 1))
On h3dm1, a tower can be built practically with any castle by the second week if the goal is to build it (which this patch encourages).
For the lazy, here's a clear explanation:
1.34 mirrors - 3 cups, and it's unknown if there's a ball under one of the cups; there might not be one at all.
1.35+ mirrors - 3 cups, and there's definitely a ball in one of them; you need to guess.
Is the difference clear?
In reply to The_
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10 years ago
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Well, you can guess, for example, you choose "Fly," and what will it give you? Meanwhile, your opponent will upgrade Titans and kill you, Edgar)).

Added 7 minutes later
On one hand, I agree with The about the "ball" strategy to some extent, that excessive predictability isn't good, but on the other hand, when you build 5 towers and don't get any Town Portal or Double Damage, you feel discouraged, which is why I advocated for restructuring. However, Wizard (influenced by Vik, in my opinion) chose a different way to implement it.
In reply to Redwhait
10 years ago
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The opponent didn't have time to finish the game and decided to forfeit. Thank you for your time!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Random Start Hero Random
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Random Start Hero Random
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
Diamond
Game Length
126 days
Game Date
9/7/2015
Reported
9/7/2015 5:45 PM
Rating Impact Archived
Stryfe 1708 1713 +5 ↑
Pyre 1448 1443 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/1/2016 5:59 PM

In reply to Stryfe
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10 years ago
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In my opinion, this pointless rework has been done. We either need the Warlord Tower (WT) version or none at all. Why reinvent the wheel when, over the years of its existence, no one who played with that guild rework ever had any complaints about it? Because it only brought balance, and never imbalance. Does anyone (who played with it) think otherwise?
In reply to =Lizard=
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10 years ago
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1.38, I personally tested it in games, and by agreement, 1.34 can be used. And regarding whether I guessed correctly or not, you can always rebuild it if you're that worried, or play on only fast maps where you definitely won't have to worry about GM. Kaschei wrote that he won't be able to play for about a month. Artbocha and PutinKing flipped a coin, and Artbocha takes 3rd place, while PutinKing takes 4th. Stryfe, after his victory, takes 2nd place in the group. Accordingly, Tvaryna takes 3rd, and Amilu takes 4th. I'll format it nicely tomorrow evening. We're waiting for the others.
In reply to The_
10 years ago
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The_
If for a diamond map, with a large number of towns and castles, this isn't so noticeable, then for HotA, it adds a chance of Russian roulette, incomparable even to the arrival/non-arrival of a logistics wagon.
I'll say it simply and without justification - you are wrong. Why - I don't think it needs much explanation.
In reply to u2noob
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10 years ago
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u2noob
Thank you for the game.

Thank you for the game.
In reply to Redwhait
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10 years ago
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Redwhait HP
I personally tested 1.38 in games; by agreement, you can use 1.34. And regarding whether I guessed correctly or not, you can always rebuild it if you're that worried, or play on only fast maps where you definitely won't need GM.
How did you rebuild GM on the mirror map? Isn't there a checkbox that needs to be enabled? Has it also become mandatory?
aka.Ward3n
I'll say it simply and without justification - you are wrong. Why - I don't think it needs much explanation.
)
In reply to The_
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10 years ago
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The restructuring only works in SoD.

A bit of math - the chance that there will be exactly 2 towns with GM5 on the map = (6/10)^8 * (4/10)^2 * (10 * 9 / 2) = 12%.
I estimate the chance that both players will reach GM5 as no more than 30%.
I estimate the chance that players will build GM5 in different towns as no more than 30%.
We also need to add the chance that players won't find control in other places, let's say no more than 30% as well.
Multiplying these probabilities, we get the chance of the described The_ event to be no more than 0.3%.

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