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Posts from Birth of Legends

5.0 (1 rating)
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11 years ago
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  1. Name: Birth of Legends
  2. Map name: totalmap
  3. Map type: Multiplayer Arena
  4. Two-level map: yes
  5. Number of players: 4
  6. Size: Huge
  7. Map author: Yasvetushka
Map description: This valley is filled with tales and myths about great heroes, warriors, and wizards, about formidable armies that marched across these lands. Legends were born here. But one day, the warring parties, exhausted by war and disasters, formed a coalition to eradicate this chaos and hostility, so that peace and order would reign on this land. To prevent the strengthening of influence and the buildup of forces of the cities, detachments of the best warriors were stationed on the roads to guard the passage for the legions. Many years and winters have passed since then. Rumors have begun to circulate that the cities are starting to gather troops again. This means one thing - the long-lasting peace is coming to an end. The time of legends begins!
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Previously, it was mentioned that the map contains zones where you can increase your 4 main stats. By placing a strong guard on the roads, these zones will help you overcome such obstacles. You will also need reinforcements that will come from a camp located in your territory, but first, you will need to conquer it.
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P.S. guys, if you've played, please let me know, maybe you found some bug that I didn't notice! :)
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Map version 2.1. - eliminates the possibility of using astral gates (teleportation magic on the map).
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Let's go over the requirements for the new version of the map 2.2.:

1) It is necessary to return the "Astral Gates" magic to the map, but in such a way that the hero can learn this spell at a high level (25-35 level). However, this will require some work, because I don't know how to do it. Maybe it is possible in the modded version..

2) Something needs to be done with the garrisons, i.e., either slightly reduce them or combine them in some other way... As far as I understand, for players with a good level, any outposts are not an obstacle at all. In addition, it is necessary to take into account the capabilities of the AI, so that the outposts are within their power.

3) Set up a mini camp of 1-3 creatures near the castle. Everything is clear here.

If I missed something, something is not clear, or you want any other changes, please let me know!)
By the way, my schedule has become very tight, so I will be working on the new version of the map for a long time((( I rarely have time to devote to something like this..
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11 years ago
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I played with the Human hero and completed the game in 80 days. The map is enjoyable in every aspect; the only downside is the lack of the ability to choose an opponent according to my preference. Thank you to the author.
In reply to Antik
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11 years ago
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Antik
The only thing that's disappointing is the lack of the ability to choose an opponent at will.
So, in the menu where you choose a faction (as well as color, heroes), you can't select the one you want?
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11 years ago
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I played as a "hero" for the Tribes of the East and completed the game in 49 days (I think that knowing the map and playing as the Tribes of the East, Barbarians, Demons, or Necropolis, you could shave off another week or two). My opponents were Humans, Demons, and Dwarves. IMHO, everything was too easy and straightforward, with no memorable battles. Except for the last one: P.S. It's necessary to make the game more challenging to keep it interesting.
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In reply to Rambo1969
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11 years ago
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Rambo1969

In my opinion, everything is too easy and straightforward; there isn't a single memorable battle.
Except for the last one.
P.S. It's necessary to make the game more challenging to keep it interesting.

This is currently a beta test of my first published map because I lack the necessary experience and knowledge about player preferences. Yes, the map is simple, but this helps to quickly identify any shortcomings and errors.

I want to hear more opinions, constructive criticism, etc., and then start correcting the map so that I don't have to fix everything 500 times)))
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11 years ago
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By the way, the one-way portal belonging to the "blue" player is somehow inaccessible. Is this intentional?
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In reply to Rambo1969
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11 years ago
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Rambo1969
By the way, the one-way portal for the "blue" player is somehow inaccessible. Is this intentional?
Rambo, thank you very much! :) The bug has been fixed! But I haven't made the map more complex yet; maybe something else will be found.
In reply to Ясветушка
11 years ago
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I completed the map in 26 days playing as the "hero" (Humans, Rutger). I simply played through it; there was nothing to latch onto. This map is an attempt to combine incompatible elements. On one hand, the large number of artifacts, resources, and various upgrades suggests a prolonged struggle. On the other hand, the sparsely branched network of unblocked roads, complemented by equally free teleports and weak object defenses, invites a rush strategy. A special concession was made for the main rushers – the Warlocks. Many mana sources were provided. As a result, I explored perhaps a fifth of the map; there was no point in venturing into the remaining areas. In the final battle, the main hero reached only level 9 when he was defeated by Rutger, who was level 18. Nevertheless, it's a decent map. I didn't notice any flaws in the landscape or object placement during my brief playthrough. The lack of foresight can be changed, but that would likely result in a different map.
In reply to 13га
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11 years ago
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13ga
I completed the map in 26 days playing as a "hero" (Humans, Rutger). I simply rushed through it; there was nothing to latch onto. This map is an attempt to combine the incompatible. On one hand, the large number of artifacts, resources, and various upgrades suggests a prolonged struggle. On the other hand, the sparsely branched network of unblocked roads, complemented by equally free teleports and weak object defenses, invites a rush strategy. A special concession was made for the main rushers – the necromancers. Many sources were provided to replenish mana. As a result, I explored perhaps a fifth of the map; there was no point in venturing into the other areas. In the final encounter, my main hero reached only level 9 when Rutger, level 18, defeated him. Nevertheless, it's a well-made map. I didn't notice any awkwardness in the landscape or object placement during my brief playthrough. The lack of foresight can be changed, but that would likely result in a different map.

Thank you for the feedback! I think now I can focus on making it more complex and refining some of the nuances to make the map more interesting!
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11 years ago
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I also decided to play for a quick victory – I just went and defeated the opponents, and I chose Debilka as the main hero – I completed the map in 20 days (Debilka reached level 14).
U/S – a great hero. The opponents were barbarians, humans, and necropolises. It was unfortunate that I had to fight the barbarians first; as a result, after winning and capturing their castle, there was no opportunity to acquire offensive spells (I didn't study in my own castle because I left it before creating a guild of mages to save time). As a result, I had to wait for reinforcements from my castle to storm the next castle (necropolises) – otherwise, there simply weren't enough units to survive until Debilka's plasma cannon did its job, which caused me to lose a couple of days. Another day was spent hunting down the last enemy heroes from the dungeon.
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11 years ago
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I'll upload the improved map in a couple of days. I wonder if you'll be able to complete it in a short time this time around!
In reply to Ясветушка
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11 years ago
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Yasvetushka
I'll post the revised map in a couple of days. I wonder if you'll be able to complete it in a short time this time.
I'll be waiting. In the meantime, I replayed with the Dark Elves on this map in two versions (red and green) and completed it in 19 days:
I was hoping to get a "Black Dragon" as a reward, but I got another "Thunderer" instead :(

P.S. I noticed an interesting feature - the battle is only evaluated if you play as the red faction.
When playing as the green faction, it went especially well; I thought I could complete it in 17-18 days, but the nasty computer made it difficult again - it gave me two Barbarians as opponents (meaning I couldn't get any additional castles). Poor Leto had to defeat all the barbarian hordes with just one "Plague" spell. And the red beast dealt with the yellow demons at the top, because it turned out to be impossible for Leto to reach the third castle in three incomplete weeks with the "blue" teleport not working.
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11 years ago
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Everything is ready, please give it a try!)))
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11 years ago
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I tried playing with the (under/over) hero setting – the map became much more interesting. I’ve only played for a month of in-game time so far, and during that time, I captured a Castle and eliminated my blue neighbor. Now I’m going to try to reach the teleport to the yellow and green factions.
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In reply to Rambo1969
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11 years ago
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Rambo1969
Tried playing (as Haven) - the map became much more interesting. I've only played for a month of in-game time so far, and during that time, I captured a Castle and eliminated my blue neighbor. Now I'm going to try to break through to the teleport leading to the yellow and green factions.

I was afraid that the installed barriers would be very difficult, and I spent a long time thinking about it. On the other hand, you can reach levels 15-20 to use teleportation and simply bypass these barriers. But that trick won't work with a guarded teleport.

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