totalmap

totalmap
Heroes V Multiplayer
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12,745
File
totalmap.h5m
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At a glance

Read from the map file
Players
4 4 human-playable
Teams
Free-for-all
Map size
Extra Large — 216×216
Map language
Russian
Towns
4
  • Hero level cap: 50
Player slots 4
Colour Played by Faction Team
Player 1 Human or computer Any at random
Player 2 Human or computer Any at random
Player 3 Human or computer Any at random
Player 4 Human or computer Any at random
Author
Yasvetushka

This valley is filled with tales and myths about great heroes, warriors, and wizards, about formidable armies that marched across these lands. Legends were born here. But one day, the warring parties, exhausted by war and disasters, formed a coalition to eradicate this chaos and hostility, so that peace and order would reign on this land. To prevent the strengthening of influence and the buildup of forces of the cities, detachments of the best warriors were stationed on the roads to guard the passage for the legions. Many years and winters have passed since then. Rumors have begun to circulate that the cities are starting to gather troops again. This means one thing - the long-lasting peace is coming to an end. The time of legends begins!
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Previously, it was mentioned that the map contains zones where you can increase your 4 main stats. By placing a strong guard on the roads, these zones will help you overcome such obstacles. You will also need reinforcements that will come from a camp located in your territory, but first, you will need to conquer it.
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P.S. guys, if you've played, please let me know, maybe you found some bug that I didn't notice! :)
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Map version 2.1. - eliminates the possibility of using astral gates (teleportation magic on the map).
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Let's go over the requirements for the new version of the map 2.2.:

1) It is necessary to return the "Astral Gates" magic to the map, but in such a way that the hero can learn this spell at a high level (25-35 level). However, this will require some work, because I don't know how to do it. Maybe it is possible in the modded version..

2) Something needs to be done with the garrisons, i.e., either slightly reduce them or combine them in some other way... As far as I understand, for players with a good level, any outposts are not an obstacle at all. In addition, it is necessary to take into account the capabilities of the AI, so that the outposts are within their power.

3) Set up a mini camp of 1-3 creatures near the castle. Everything is clear here.

If I missed something, something is not clear, or you want any other changes, please let me know!)
By the way, my schedule has become very tight, so I will be working on the new version of the map for a long time((( I rarely have time to devote to something like this..
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