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I completed the map in 26 days playing as the "hero" (Humans, Rutger). I simply played through it; there was nothing to latch onto. This map is an attempt to combine incompatible elements. On one hand, the large number of artifacts, resources, and various upgrades suggests a prolonged struggle. On the other hand, the sparsely branched network of unblocked roads, complemented by equally free teleports and weak object defenses, invites a rush strategy. A special concession was made for the main rushers – the Warlocks. Many mana sources were provided. As a result, I explored perhaps a fifth of the map; there was no point in venturing into the remaining areas. In the final battle, the main hero reached only level 9 when he was defeated by Rutger, who was level 18. Nevertheless, it's a decent map. I didn't notice any flaws in the landscape or object placement during my brief playthrough. The lack of foresight can be changed, but that would likely result in a different map.