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#9
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13ga
I completed the map in 26 days playing as a "hero" (Humans, Rutger). I simply rushed through it; there was nothing to latch onto. This map is an attempt to combine the incompatible. On one hand, the large number of artifacts, resources, and various upgrades suggests a prolonged struggle. On the other hand, the sparsely branched network of unblocked roads, complemented by equally free teleports and weak object defenses, invites a rush strategy. A special concession was made for the main rushers – the necromancers. Many sources were provided to replenish mana. As a result, I explored perhaps a fifth of the map; there was no point in venturing into the other areas. In the final encounter, my main hero reached only level 9 when Rutger, level 18, defeated him. Nevertheless, it's a well-made map. I didn't notice any awkwardness in the landscape or object placement during my brief playthrough. The lack of foresight can be changed, but that would likely result in a different map.

Thank you for the feedback! I think now I can focus on making it more complex and refining some of the nuances to make the map more interesting!

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