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Posts from Heroes VII

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In reply to Xokke_SuG
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11 years ago
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Xokke_SuG
However, judging by what I've seen, modeling in HoMM V has always been a problematic endeavor. Unreal Engine will provide greater freedom in this regard.

Modeling itself isn't the problem, but exporting animations is – it requires a lot of effort, and frankly, there's simply no time to learn the intricacies!

The Unreal Engine is more widely used in this area, and if Heroes 7 is interesting and playable, there will be a plentiful number of mods!
11 years ago
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The entire game is a continuous series of references. However, it is significantly better than its "inspiration."
In reply to psatkha
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11 years ago
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psatkha
Awesome!
But I don't think it's funny. And it's silly. Maybe in the third grade, I would have laughed at such a joke.
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11 years ago
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It's quite disappointing in terms of the factions, but, but, but, the developers promised a game in the spirit of Heroes 3.
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11 years ago
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"The spirit of the third Heroes" probably refers to the gameplay. There was no mention of deviating from the Ashan universe or returning to the old lore.
11 years ago
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Skill: Shroud of Malassa: http://mmh7.ubi.com/en/blog/post/view/skill-shroud-of-malassa Translation from the http://mmtavern.ru/ website. Translator: nocognize https://vk.com/pubhomm?w=wall-53800143_21121

Added 23 hours 19 minutes ago
Shadow League page: http://mmh7.ubi.com/ru/factions/dungeon

Added 20 minutes ago
Gameplay video: https://youtu.be/M7iKqdbgmoc

Added 23 hours 31 minutes ago
Shadow League warrior heroes: http://mmh7.ubi.com/en/blog/post/view/dungeon-might-heroes Translation from the http://heroes.riotpixels.com/ website. https://vk.com/pubhomm?w=wall-53800143_21335

Added 22 hours 57 minutes ago
Shadow League mage heroes: http://mmh7.ubi.com/en/blog/post/view/dungeon-magic-heroes Translation from the http://heroes.riotpixels.com/ website. https://vk.com/pubhomm?w=wall-53800143_21368
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11 years ago
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Man, the more I watch videos about Heroes, the more disgusted I become. I don't understand why.
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11 years ago
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Oh, Sinithar is so dramatic... And the starting abilities of the heroes are kind of weak; the additional skills are decent, but the +2 attack bonus doesn't really motivate me.
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11 years ago
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Hero specializations are utterly tasteless. Ubiquitous specialists that increase growth within their zone of control, and, what's especially absurd, specializations in the form of a starting skill/stat.
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11 years ago
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Increasing the growth rate is interesting in general, but I still think it's unbalanced. The rest is balanced, but not very interesting.
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11 years ago
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And what, did the control zones actually make their way here from the sixth installment? What a nuisance!

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