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Posts from Action timer in combat.

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#16
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I think at this rate, Maretti will learn to speak Russian.)))))))) He found the topic!

лето 2012.
In reply to Maretti
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#17
Maretti
On the other hand I think we could need more time pr. day late game. In almost all games that goes to month 2 both players are out of time and it hurts the quality alot. Maybe a shorter start time and an increase of time pr day late game would work better.
Big day bonus will increase starting moves too.

It's better to add week bonus, 8-10 minutes each monday.
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#18
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Again, Yurik has read my mind; the game is competitive, and all competitive games in tournaments have a time limit, although there are strategically more complex games. If you like to spend half an hour thinking, play a single-player game. If you want to participate in tournaments, please think faster, as I've already said - time is another resource in the game, and your excessive "thinking" about moves sometimes does you no favors.
P.S. To everyone who claims that the turn limit hinders their thinking - that's your shortcoming (lack of experience, coordination, planning, etc.).
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#19
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We definitely need to implement a feature with a timer in battles. We just need to figure out how it should work.
ICQ 627769385
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#20
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Also, I came up with another argument – the rules. Currently, a player can theoretically enter a battle with an opponent and simply go to sleep, for example. Or talk on the phone. Or deal with various kitchen/bathroom issues. There are many options. And in fact, it is virtually impossible to punish him for this. Unless he disappears for a long time and doesn't respond, then you can, at your own risk, close the game and contact the judge, hoping for a review of the factual violation of "fair play." But what if the opponent writes: "I'm thinking"? and keeps thinking for 40 minutes. And then another 40. What leverage do you have to influence him? With this option, such a problem would not arise. Of course, particularly stubborn players might take every second with each unit in a simple situation, but I think it's easy to deal with them by taking screenshots and contacting the judge.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
#21
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+1 to the "Lawyer" skill. An important factor is the timer in battles against opponents (of course, a very reasonable one – no blitz by default), which will increase the watchability of the games. And watchability is a necessary condition for increasing the popularity of Heroes.
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
#22
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First of all, it's not necessary to watch and play with those who enjoy excessively long decision-making processes in the finals, if it bothers you that much. The duration of decision-making doesn't concern those who watch the finals; most of them don't even play (for example, on streams like "Reda," where many gather), let alone play at the top level (regarding "watchability"). But overall, implementing it as an optional setting is a good idea. Those who like it will use it, and those who don't, won't (in fan games). In tournaments, leaving it as a mandatory option should be up to the organizers.
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The hardest battles are fought in the mind
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#23
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shameonyou
The length of time it takes to make decisions doesn't bother the viewers who are just watching the finals; most of them don't even play, let alone at the level of top players (regarding "watchability").
yes yes:D

лето 2012.
#24
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I say this every time I talk to someone from the Heroes community. I've held this view for a long time. And we also need to create one large timer for ALL battles against each other, and a separate one for each battle. As Hellight said, 15 minutes before the battle to think everything over, weigh it all up, and calculate... but this timer should be the same for all battles.
icq - 470286448
In reply to Wicc
#26
Wicc
Big day bonus will increase starting moves too.

It's better to add week bonus, 8-10 minutes each monday.

Sounds like a good idea. Could Work.
In reply to KobRa_RR
#28
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KobRa_RR
Let's just vote already :D
We need a draw rule:D
So, for example, if a 15-minute time limit is set for the final match, and one of the players runs out of time, what happens then? Will there be a message like "Heroes vs. slowpokes, you lost," or what?
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#29
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Iamsamstan

So, for example, if they set a 15-minute time limit for the final round, and one of the players runs out of time, what happens then? Like, a message saying "Heroes vs. slowpokes, you lose," or something?

That would be funny. But that's a different story, not related to a highly intellectual game.
No, I see three possible solutions:

    Auto-combat is activated, and the battle is finished automatically.

    The opponent makes a move for them, as in the popular PvP mode, and another minute is added to their turn.

    The turn passes to the opponent.

As for the main topic, if they add, say, 1.5-2 hours to all battles with a live opponent and an additional 5 minutes to each battle, I'm all for it. And a dialog box should pop up to let you know that you've been invited to a battle; otherwise, it will be impossible to step away during the opponent's turn! Don't forget. Gentlemen, we have a turn-based game, and many people do important things during the opponent's turn (take care of their children, work, clean the house, etc.). If you want to play Starcraft, go play it somewhere else!
That's how it should be done.


Added after 17 minutes
Ideally, if this is optional (if it's implemented), each tournament organizer should be able to decide which settings (and with what numerical values) will be used in their tournament.


#30
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*A year has passed, and on ХВ they are holding polls to decide what shape, color (maybe even taste lol) the checkmarks in Heroes will be"
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)