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Action timer in combat.

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#29
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Iamsamstan

So, for example, if they set a 15-minute time limit for the final round, and one of the players runs out of time, what happens then? Like, a message saying "Heroes vs. slowpokes, you lose," or something?

That would be funny. But that's a different story, not related to a highly intellectual game.
No, I see three possible solutions:

    Auto-combat is activated, and the battle is finished automatically.

    The opponent makes a move for them, as in the popular PvP mode, and another minute is added to their turn.

    The turn passes to the opponent.

As for the main topic, if they add, say, 1.5-2 hours to all battles with a live opponent and an additional 5 minutes to each battle, I'm all for it. And a dialog box should pop up to let you know that you've been invited to a battle; otherwise, it will be impossible to step away during the opponent's turn! Don't forget. Gentlemen, we have a turn-based game, and many people do important things during the opponent's turn (take care of their children, work, clean the house, etc.). If you want to play Starcraft, go play it somewhere else!
That's how it should be done.


Added after 17 minutes
Ideally, if this is optional (if it's implemented), each tournament organizer should be able to decide which settings (and with what numerical values) will be used in their tournament.