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Posts from The Hero's Path

4.6 (8 ratings)
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I was wandering through the Sphinx's dungeon and came across a wizard. I touched him, and a battle started. I looked at the console, and it said, "Object 'Tan' does not exist." But the battle was with Cyrus, not Jalib. After restarting, I entered:
@quest_main_wizard.hero = 'Cyrus'
I approached the wizard, and he started talking, after which he teleported – that is, it seems that everything is working normally.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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RedHeavenHero, the hero is Cyrus, but in the editor, this hero has the script name "Tan". If it's not too much trouble, could you open the map and check what you have? You found the correct solution.
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In the editor, it's Cyrus. In data.pak, it's also Cyrus, but the modification date is 2011, so it's likely some mod that I unknowingly installed directly into data.pak. It seems the only way to remove it is by reinstalling the game. :(
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Is this it?
MapObjects\Academy\Cyrus.(AdvMapHeroShared).xdb:
InternalName Tan
And Jalib is nearby, also with the internal name Tan. Interesting, I didn't know that. Perhaps I should replace this hero with someone more neutral later. The most surprising thing is why the starting script didn't fail when I tried to set up a hero with the name Tan.

A more complete solution, in case anyone else encounters this:
@quest_main_wizard.hero = 'Cyrus'
@MainWizardInit()
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Is there any need to use runes and magic? Perhaps there is a quest related to them? For now, since there is no need, I personally don't use these things.
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SparkySweets, the idea was that the units on the map are strong enough, and to avoid significant losses, it's better to use at least either potions or magic. Plus, there are some optional but useful things like "Beacon" and "Eye of the Mage." If you don't use anything at all, you're clearly a more advanced player than I am, and you should have chosen a higher difficulty level. RedHeavenHero, by the way, does it not show the yellow player's turn for you? Since the hero wasn't set up, it means the player was active.
In reply to Jack_of_shadows
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Jack_of_shadows
I am really looking forward to constructive feedback and impressions, especially regarding the use of potions, runic magic, quest completion, and the overall difficulty level. Thank you for your attention to the map; it's very much appreciated.
So far, the general impression is that the map is designed for players who choose the "hero" difficulty level when playing through maps. I'm struggling even on the recruit level to figure out how to even reach the Edges:mad:
And I find the strong darkening at night very annoying, in my opinion. I would like to not have to strain my eyes by looking closely at the computer screen.
In reply to vadim_t
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vadim_t
Overall, the map seems designed for players who choose the "hero" difficulty level when playing through maps. I'm struggling even on the recruit level.
Since Jack_of_shadows is away for 9 days, I'll answer your question.
vadim_t
how to even get to the Elves:mad:
From the first town, follow the road for a long time. When you see dwarves breaking rocks on the road, you've arrived. Go around them, and you'll be in the Elves' town.
vadim_t
And the strong darkening at night is very annoying, IMHO. I'd like to not have to strain my eyes looking closely at the computer screen.
Regarding the darkness, rent a room in any tavern and rest there to get through the day.
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This also depends on the monitor and the lighting around it; of course, you can't see the details, but you can still get an idea of where you're going. If it's too much, you can just skip the night turns, as time on the map doesn't really matter. If you're in a town, you can spend the night in a tavern.
In reply to Jack_of_shadows
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Jack_of_shadows
time on the map still doesn't matter
Well, actually it does, all buildings are locked at night. :D
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I hesitated to distract the elves from the switch: I seem to be doing everything as instructed – I warned the tavern keeper, waited until midnight, deployed the squad, and gave instructions to make some noise... Question: where should I place them so that the guards react?
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vadim_t, you need to set them up in advance, and they start making noise at midnight. I also encountered this problem, but through trial and error, I figured out what needs to be done.
In reply to nekromant_alex
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necromancer_alex
vadim_t, you need to place them in advance, and they start making noise at midnight. I also encountered this problem, but through trial and error, I figured out what needs to be done.
And where exactly should I place them??? There are so many placement options:eek:
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vadim_t, place them wherever you want in the town. I left the Crusaders slightly to the right of the town center; they did a great job.
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Yes, thank you. Now the problem is – how to get out of here with the dragons, after dealing with the dwarven princess? They won't let us go to the surface...

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