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Posts from Expedition: general discussions. Auto-translated

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#136
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But at the same time, you say in advance that strength is worse than endurance.
In itself, yes. The way strength is intertwined with other stats (and endurance is intertwined with other stats) is a different problem, in my opinion. But in themselves, they are clearly not equivalent, that's all.
So the stats should be balanced taking into account the system.
I just think that it is much, much easier to balance the system based on stats than the other way around. Although, perhaps it's the other way around, who knows, it's probably not such a fundamental point.
 

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#137
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The main thing is to introduce a limit on the characteristics, so that there aren't characters with a strength of 45 and everything else at 15, or introduce a link between stats, so that to increase strength to 30, you first need to increase endurance to 20, or all other stats, so that there isn't a large gap between them. You can also introduce racial restrictions, as is often the case in games.

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#138
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Ar, I know you're the king of armchair strategizing, but you could at least take a look at the file. It specifies the maximum stat values.
On their own, yes. However, the way strength is intertwined with other stats (and stamina is intertwined with other stats) is a different issue, in my opinion. But on their own, they are clearly not equivalent, and that's all there is to it.
As I've said many times, you're looking at stats in isolation from the rest of the system. Besides the attacks I've already mentioned, there will probably be other abilities tied to strength. The same goes for action point-based abilities. I find it difficult to imagine abilities tied to stamina; there will probably be very few of them. Your approach seems like you're comparing the DPS of two characters, seeing that one has 150 and the other has 300, and choosing the latter. However, in reality, it could turn out that the character with 150 DPS has an attack that takes one second and deals 150 damage, while the other character's attack takes three seconds and deals 900 damage. At the same time, enemies rarely have more than 300 health, and some of them can interrupt character attacks.
I just think that it's much, much easier to balance the system based on stats than the other way around.
And then it turns out that you've made more abilities for one stat and fewer for another.
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#139
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Generally, it would be better to introduce a multitude of skills that level up with the character, while leaving the stats at their initial values, without any leveling up, and capping them at a maximum of 20-25. With magical items and buffs, they could go up to 30. I'm not really discussing the system; I'm just expressing my wish. If it aligns with the existing data, I'm all for it.

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#140
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which will be improved with the level
Because Revan really likes leveling up and gives them at every step. If you forgot, bonuses to stats and skills were given in very specific situations.
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#141
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The main thing is to introduce a limit on the stats, so that there aren't any characters with 45 strength and everything else at 15, or introduce a link between the stats, so that to increase strength to 30, you first need to increase endurance to 20, or all other stats, so that there isn't a big gap between them.
The effectiveness of one or another build is a sufficient limitation in itself. Well, and yes, there is a limit.
You can also introduce racial restrictions, as is often the case in games.
Maybe.
As I've said many times, you're looking at the stats in isolation from the rest of the system.
Yes. I not only do that, but I also don't understand why it should be done any other way.)
It's difficult for me to imagine abilities tied to endurance; there will probably be very few of them.
Why not?
 

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#142
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Yes. I not only do that, but I also don't understand why it should be done any other way.
Because stats are part of the system, not the system as a whole. Their balance with each other lies not only in the numbers indicated in their descriptions, but also in how these numbers relate to the same skills and other parts of the system.
Why not?
That is, you think that the raw strength should be raised to the level of endurance, while maintaining its superiority in terms of perks. What balance are you talking about then?
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#143
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I wasn't talking about maintaining the strength perk's superiority. On the contrary, I'm wondering what prevents us from bringing the stamina perks to the same level? And why are you so confident that this isn't already the case?
Anyway, let's drop the discussion. We just have different perspectives on the system. I perceive stats and skills as two separate systems, which I would personally find easier to balance separately (simply because they are relatively independent, at least due to their independent progression). I'm not imposing this view!
 

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#144
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Conversely, I wonder what prevents us from bringing the stamina perks to the same level?
The fact is that practically any melee combat perk is, by design, related to strength.
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#145
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Make the main elf building.

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#147
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I don't have images for other characters.

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#148
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Perhaps, Ar, should we keep them? I remember very well how you used to throw gnomes, trolls, goblins, and other creatures into the chat.
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#149
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Play as the undead? You don't know me very well, buddy.

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#150
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You played as a malevolent, half-demon warlock, essentially.