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Expedition: general discussions.

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#138
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Ar, I know you're the king of armchair strategizing, but you could at least take a look at the file. It specifies the maximum stat values.
On their own, yes. However, the way strength is intertwined with other stats (and stamina is intertwined with other stats) is a different issue, in my opinion. But on their own, they are clearly not equivalent, and that's all there is to it.
As I've said many times, you're looking at stats in isolation from the rest of the system. Besides the attacks I've already mentioned, there will probably be other abilities tied to strength. The same goes for action point-based abilities. I find it difficult to imagine abilities tied to stamina; there will probably be very few of them. Your approach seems like you're comparing the DPS of two characters, seeing that one has 150 and the other has 300, and choosing the latter. However, in reality, it could turn out that the character with 150 DPS has an attack that takes one second and deals 150 damage, while the other character's attack takes three seconds and deals 900 damage. At the same time, enemies rarely have more than 300 health, and some of them can interrupt character attacks.
I just think that it's much, much easier to balance the system based on stats than the other way around.
And then it turns out that you've made more abilities for one stat and fewer for another.