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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Dyrman
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Dyrman
RTMG, this is what it produces:


I didn't adapt the mod to this generator, but let's try to figure out what the problem is.
It's okay, you can enter all these buildings. But you can't enter the portals (
In reply to NoNas
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NoNas
Hello, I have a problem. After I used your program to modify the map, the portals and ladders stopped working – it says there is no exit...
Here are the maps (created using RTMG): http://www.mediafire.com/download/lo7wq2zyns9inw4/Maps.rar
The maps only have script names added to some objects and a link to the script file. There are no other changes in the map.xdb file. And, of course, NHF-Names.lua has been added. But how could this affect the accessibility of portals?

Added after 1 hour 17 minutes
I suspect that the portals and ladders are not working because the monsters are standing 3 tiles away from their position. The mod specifies a maximum distance of 2, although even at 3 tiles, the monster prevents passage.

Added after 2 minutes
Here is a diagram:

M M M o o o
M M A o M o
M M M o o o
M - monster
o - guarded by a monster
M - blocked ladder tile
A - active ladder tile

Even though the distance between the center of the ladder and the monster is > 2, all free tiles adjacent to the active ladder tile are guarded by the monster.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero
The maps only have script names added to some objects and a link to the script file. There are no other changes in the map.xdb file. And, of course, NHF-Names.lua has been added. But how could this affect the accessibility of portals?

Added 1 hour 17 minutes ago
I suspect that portals and ladders don't work because the mobs are standing 3 tiles away from their position. The mod has a maximum distance of 2, although even at 3, the monster prevents passage.

Added 2 minutes ago
Here's a diagram:

B B B o o o
B B A o M o
B B B o o o
M - mob
o - guarded by a mob
B - blocked ladder tile
A - active ladder tile

Even though the distance between the center of the ladder and the mob is > 2, all free tiles adjacent to the active ladder tile are guarded by the mob.
You can attack the mobs, but you can't enter the portal. If you simply copy and paste the portals in the editor, everything becomes normal... (besides changing the ID, I didn't see anything else there, but if I change the ID myself, everything remains as it is) - "ID is the object's ID, not the portal's ID)
In reply to RedHeavenHero
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RedHeavenHero
The map only has script names added to some objects and a link to the script file. There are no other changes in the map.xdb file. And, of course, NHF-Names.lua has been added. But how could this affect the accessibility of portals?

Added 1 hour 17 minutes ago
I suspect that portals and ladders don't work because the mobs are standing 3 tiles away from their position. The mod provides for a maximum distance of 2, although even at 3, the monster prevents passage.

Added 2 minutes ago
Here's a diagram:

B B B o o o
B B A o M o
B B B o o o
M - mob
o - guarded by a mob
B - blocked ladder tile
A - active ladder tile

Even though the distance between the center of the ladder and the mob is > 2, all free tiles adjacent to the active ladder tile are guarded by the mob.
I checked the distance <= 3 yesterday as well. The result is the same.

Added 10 minutes ago
It's strange, this construct doesn't work on this map:
kkk = GetObjectNamesByType("CREATURE");
sleep(1);
print(kkk);
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to RedHeavenHero
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RedHeavenHero
The maps only have scripted names added to some objects and a link to the script file. There are no other changes in the map.xdb file. And, of course, NHF-Names.lua has been added. But how could this affect the accessibility of portals?

Added 1 hour 17 minutes ago
I suspect that portals and ladders don't work because the mobs are standing 3 tiles away from their position. The mod provides for a maximum distance of 2, although even at 3, the monster prevents passage.

Added 2 minutes ago
Here's the diagram:

B B B o o o
B B A o M o
B B B o o o
M - mob
o - guarded by a mob
B - blocked ladder cell
A - active ladder cell

Even though the distance between the center of the ladder and the mob is > 2, all free cells adjacent to the active ladder cell are guarded by the mob.
Yes, you were right, I don't know why, but because the guard is at the exit of the portal, it's somehow impossible to enter it.

Added 36 minutes ago
Here's the map template, by the way: http://www.mediafire.com/download/g04l8wcvi3xqbkr/guard.xdb
I don't know why, but when creating maps using this template (everything seems to be normal with standard templates), all this happens...
P.S.: I didn't see anything in this template that isn't in other templates
In reply to NoNas
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Dyrman
It's strange, this construction doesn't work on this map:
kkk = GetObjectNamesByType("CREATURE");
sleep(1);
print(kkk);
Does it print {} or nothing?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Dear mod creators, it's simply magnificent, one of the best mods for Heroes 5. Thank you very much for the work you've done (and are still doing)! But don't you think that Galtran and Hafad (especially Hafad) have very weak specializations? And while you can still manage to play Galtran a bit on particularly large maps, mowing down all the neutrals, Hafad has absolutely no opportunity to play effectively, except perhaps that he has good starting characteristics. For example, if you compare the damage from Letos's plague and Hafad's specialization, the difference is quite significant. (The fact that Hafad can poison with plague already in battle doesn't save him).
Асха все обращает на пользу!
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Can Hafad add the slain to his army as undead? And then remove them (those who survived) after the battle?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero
Does it print {} or nothing?
Nothing.

Added 3 minutes later
RedHeavenHero
Can it add Hafada's killed units to the army as undead? And then remove them after the battle (those who survived).
It can be increased by a few percent.

But temporarily adding them before the battle may cause problems:
- When a hero surrenders and is ransomed in a castle;
- If all of his creatures die, and only the joined ones remain - should he leave only one foreign unit? But, in essence, he shouldn't stay as a special unit.
I think there will be other similar problems.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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As far as I remember, Torefin increased the resilience of his warriors. Is it possible to create a hero with the opposite effect – to decrease the resilience of enemy units?
In reply to Lokken
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Lokken
As far as I remember, Torefin increased the resilience of his warriors. Is it possible to create a hero with the opposite effect – to decrease the resilience of enemy units?
I don't think you can set a negative value, I'll check later.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Dyrman
Nothing.
So, the construct works. It's just that print doesn't output very large arrays and strings. For the same reason, "it doesn't work" print(GetAllNames(1)).

Added 13 minutes later
Dyrman
It can be increased by a few percent.
Does his percentage not increase with level?
Dyrman
And the temporary addition before the battle may cause problems:
- When a hero surrenders and is bought back in the castle;
- If all of his creatures have died, but there are still joined creatures left - should you leave only one foreign creature? But, in essence, he shouldn't stay as a specialist.
I think there will be other similar problems.
1. Then, remove the additional army regardless of the battle result.
2. Joined creatures are considered to be killed in battle. In the worst case, you can leave 1 skeletal warrior in the army.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero

Doesn't its percentage increase with level?
No.
Ideally, all specialists with a percentage shouldn't increase. It's unclear why the developers made such specialists, similar to the one from Agrael. The absolute bonus still increases.
RedHeavenHero

1. Then, delete the additional army regardless of the battle result.
In single-player, you can control the hero and their army in the tavern, but not in multiplayer.
You have to catch it in a loop, hire, and then load scripts again. I think they are already very overloaded.
Also, some heroes can steal creatures. Slots may be occupied, etc.
I'm afraid I can't.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Hello everyone. Can this mod be used for multiplayer on the official server? Thank you in advance.
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In single-player, you can control a hero and their army in the tavern, but not in multiplayer.
Ah, I see. Then it won't work.
Ideally, all skills with a percentage bonus shouldn't increase. It's unclear why the developers made skills like the Agrael's one. After all, the absolute bonus still increases.
I don't understand. Why shouldn't they increase?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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