Posts from NHF – new heroes for Heroes V 3.1.
Hello, I have a problem. After I used your program to modify the map, the portals and ladders stopped working – it says there is no exit...
Here are the maps (created using RTMG): http://www.mediafire.com/download/lo7wq2zyns9inw4/Maps.rar
Added after 1 hour 17 minutes
I suspect that the portals and ladders are not working because the monsters are standing 3 tiles away from their position. The mod specifies a maximum distance of 2, although even at 3 tiles, the monster prevents passage.
Added after 2 minutes
Here is a diagram:
M M M o o o
M M A o M o
M M M o o o
M - monstero - guarded by a monster
M - blocked ladder tile
A - active ladder tile
Even though the distance between the center of the ladder and the monster is > 2, all free tiles adjacent to the active ladder tile are guarded by the monster.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
The maps only have script names added to some objects and a link to the script file. There are no other changes in the map.xdb file. And, of course, NHF-Names.lua has been added. But how could this affect the accessibility of portals?
Added 1 hour 17 minutes ago
I suspect that portals and ladders don't work because the mobs are standing 3 tiles away from their position. The mod has a maximum distance of 2, although even at 3, the monster prevents passage.
Added 2 minutes ago
Here's a diagram:M - mob
B B B o o o
B B A o M o
B B B o o o
o - guarded by a mob
B - blocked ladder tile
A - active ladder tile
Even though the distance between the center of the ladder and the mob is > 2, all free tiles adjacent to the active ladder tile are guarded by the mob.
The map only has script names added to some objects and a link to the script file. There are no other changes in the map.xdb file. And, of course, NHF-Names.lua has been added. But how could this affect the accessibility of portals?
Added 1 hour 17 minutes ago
I suspect that portals and ladders don't work because the mobs are standing 3 tiles away from their position. The mod provides for a maximum distance of 2, although even at 3, the monster prevents passage.
Added 2 minutes ago
Here's a diagram:M - mob
B B B o o o
B B A o M o
B B B o o o
o - guarded by a mob
B - blocked ladder tile
A - active ladder tile
Even though the distance between the center of the ladder and the mob is > 2, all free tiles adjacent to the active ladder tile are guarded by the mob.
Added 10 minutes ago
It's strange, this construct doesn't work on this map:
kkk = GetObjectNamesByType("CREATURE");
sleep(1);
print(kkk);
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
The maps only have scripted names added to some objects and a link to the script file. There are no other changes in the map.xdb file. And, of course, NHF-Names.lua has been added. But how could this affect the accessibility of portals?
Added 1 hour 17 minutes ago
I suspect that portals and ladders don't work because the mobs are standing 3 tiles away from their position. The mod provides for a maximum distance of 2, although even at 3, the monster prevents passage.
Added 2 minutes ago
Here's the diagram:M - mob
B B B o o o
B B A o M o
B B B o o o
o - guarded by a mob
B - blocked ladder cell
A - active ladder cell
Even though the distance between the center of the ladder and the mob is > 2, all free cells adjacent to the active ladder cell are guarded by the mob.
Added 36 minutes ago
Here's the map template, by the way: http://www.mediafire.com/download/g04l8wcvi3xqbkr/guard.xdb
I don't know why, but when creating maps using this template (everything seems to be normal with standard templates), all this happens...
P.S.: I didn't see anything in this template that isn't in other templates
It's strange, this construction doesn't work on this map:
kkk = GetObjectNamesByType("CREATURE");
sleep(1);
print(kkk);
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Does it print {} or nothing?
Added 3 minutes later
Can it add Hafada's killed units to the army as undead? And then remove them after the battle (those who survived).
But temporarily adding them before the battle may cause problems:
- When a hero surrenders and is ransomed in a castle;
- If all of his creatures die, and only the joined ones remain - should he leave only one foreign unit? But, in essence, he shouldn't stay as a special unit.
I think there will be other similar problems.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
As far as I remember, Torefin increased the resilience of his warriors. Is it possible to create a hero with the opposite effect – to decrease the resilience of enemy units?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Nothing.
Added 13 minutes later
It can be increased by a few percent.
And the temporary addition before the battle may cause problems:
- When a hero surrenders and is bought back in the castle;
- If all of his creatures have died, but there are still joined creatures left - should you leave only one foreign creature? But, in essence, he shouldn't stay as a specialist.
I think there will be other similar problems.
2. Joined creatures are considered to be killed in battle. In the worst case, you can leave 1 skeletal warrior in the army.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Doesn't its percentage increase with level?
Ideally, all specialists with a percentage shouldn't increase. It's unclear why the developers made such specialists, similar to the one from Agrael. The absolute bonus still increases.
1. Then, delete the additional army regardless of the battle result.
You have to catch it in a loop, hire, and then load scripts again. I think they are already very overloaded.
Also, some heroes can steal creatures. Slots may be occupied, etc.
I'm afraid I can't.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In single-player, you can control a hero and their army in the tavern, but not in multiplayer.
Ideally, all skills with a percentage bonus shouldn't increase. It's unclear why the developers made skills like the Agrael's one. After all, the absolute bonus still increases.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4