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Posts from Gremlins

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#47
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I would prioritize health, initiative, and armor penetration. They don't deal a lot of damage anyway, but with those stats, they can provide some support. But I don't claim to be absolutely right!
 

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#48
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I wouldn't say that Gremlins have weak attacks; yesterday, they killed 76 Archliches with a single shot, without any luck involved.
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#50
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3 months, 1000+ gremlins. There were 100 archliches in total.
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#51
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I wouldn't say that Gremlins have weak attacks.

Read up on the subject before writing something like that.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#52
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The best units of level 1 are Scouts, Assassins, and Hunters; they shoot lethally (except for Hunters), and their melee combat is also deadly, and they are great tacticians.
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#53
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I almost agree...

Added 20 minutes later
and about the Gremlins... 1. They won't be able to defend the city. They are useless against a hero-artilleryman (fully upgraded catapult). The catapult goes first and destroys half of the fortifications + you can choose a target (for example, the gate) and + with the "Ring of the Machinist," the walls are completely destroyed. Moreover, in order for the ability to work, you need a lot of Gremlins. 2. Gremlins are useful in a team with machines (or against them). Like many others, they become a force in a team with appropriate units. 3. Sorry, but I don't really like mages (I don't play as them much). --- *Gremlin Sadists (modified Imps) were really an overpowered and scary force. *Lizardmen from the Depths (modified Lava Dragons) could destroy everything in their path (including walls).
In reply to Azmadon
#54
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Ismail
I almost agree...

Added 20 minutes later
and about the Gremlins...
1. The pests won't be able to defend the city... they are useless against a hero-artilleryman (fully upgraded catapult). The catapult goes first and destroys half of the fortifications + you can choose a target (for example, the gate) and + with the "Engineer's Ring," the walls are completely destroyed. Moreover, a lot of Gremlins are needed for the ability to work.
2. Gremlins are useful in a team with machines (or against them)... like many others, they become a force in a team with appropriate units.
3. Sorry, but I don't really like mages (I don't play as them much).
---
*Gremlin-sadists (modified pests) were really an overpowered and scary force.
*Lizardmen from the Depths (modified lava dragons) could destroy everything in their path (including walls).
No. Gremlins with the Miniature Art artifact go first in the initiative order, ahead of any machine, and considering the Miniature Art on HP, not that many are needed.
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#55
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catapults ALWAYS go first... and 150-300 for Grim is not a lot, is it?? :smile07: :smile07: :smile07: This is a 7-15 week growth rate!! By that time, the machinist will already be a rusher!! --- *During testing, the gates were destroyed on the first turn... and the Inferno units immediately entered the city. *We tested Deleb and Hafiz.
In reply to Azmadon
#56
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Ismail
catapults ALWAYS go first... and 150-300 isn't much for Grimlocks, is it??:smile07: :smile07: :smile07: This is a 7-15 week growth rate!!
By that time, the machinist will already be a rusher!!
---
*During testing, the gates were destroyed on the first turn... and the Inferno units immediately ended up in the city.
*We tested Deleeb and Hafiz.
I was wrong about the catapult going first on the first turn, but it doesn't change the essence. 110 Grimlocks is on the second day of the game for Hafiz. So, no, it's not much. Hafiz is very strong at the start, and if you spend level-ups on useless catapults, Hafiz will easily break through the cabin in the open field.
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#57
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is it for him? Deleb?

Added 1 minute ago
Ismail

*Deleb and Hafiz were tested
Something didn't work there, neither Golems nor Grims helped

Added 1 minute ago
I know about Hafiz, but it's not just him they play with...

Added 2 minutes ago
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*I usually take Faiz (Destroyer) from the Academy.
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#58
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Ismail
Is this directed at him? Deleb?

Added 1 minute ago

Something there, neither the Golems nor the Grims helped.

Added 1 minute ago
I know about Hafiz, but not everyone plays with just him...

Added 2 minutes ago
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*I usually take Faiz (Destroyer) from the Academy.
Let me explain simply. Balik won't shoot at Deleb because of the negative effect, but Balik will definitely shoot at Hafiz. That's all.
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#59
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and what about Deleb herself? will she just be counting crows? and don't forget about the elders with the Cerberuses... it will take them 1.5 turns to reach the Grimlocks...
(haven't tested it yet, but I'll check it out in the next few days)
#60
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Goblins are protected by fat turrets and golems, and the goblins themselves are quite large, with detailed miniature art. Hafiz casts spells better than Deleb; after all, he is a mage.
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#61
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:D Mages have light and summoning, while Inferno has chaos and darkness.
+ The turrets deal weak damage, and there are few golems at the start.

And in general... who said that Deleb would be the first to upgrade the catapult? You can start with attack and logistics, and then...

Added after 3 minutes
I'll still run a test... Deleb vs. Hafiz, one month... two... for leveling up, and then two battles (field/siege).

I'll also test them on the stock map.