Added 20 minutes later
and about the Gremlins... 1. They won't be able to defend the city. They are useless against a hero-artilleryman (fully upgraded catapult). The catapult goes first and destroys half of the fortifications + you can choose a target (for example, the gate) and + with the "Ring of the Machinist," the walls are completely destroyed. Moreover, in order for the ability to work, you need a lot of Gremlins. 2. Gremlins are useful in a team with machines (or against them). Like many others, they become a force in a team with appropriate units. 3. Sorry, but I don't really like mages (I don't play as them much). --- *Gremlin Sadists (modified Imps) were really an overpowered and scary force. *Lizardmen from the Depths (modified Lava Dragons) could destroy everything in their path (including walls).