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Posts from Goblin’s story.

5.0 (1 rating)
11 years ago
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Name: Goblin's Story
Map name: 21as
Map type: singleplayer map
Two-level map: no
Number of players: 3
Size: medium
Map author: Аскет2
Description: My first map. If everything goes well, I will create a campaign. Please report any bugs, suggestions, etc. in this thread.
A brief description: "Once upon a time, there was an orc clan, and one day they took the Staff of Sar-Iss from a destroyed city (they looted it themselves). But less than a week later, a goblin named Zallula stole it. Now he has to go on a long journey to become a true warrior.
The beginning of the journey of a goblin thief who managed to steal the Staff of Sar-Iss from his chieftain. He must reach the city of mages to avoid death. If he doesn't make it in 6 months, he will be hanged."
Thank you for your attention.
Special thanks to RedHeavenHero for his help with the scripts.
Changes in version 2.1: now you can play ONLY as 1 player, StartCombat script fixed, a surprise near the city. :D And I also removed the astral gates from the map. I hope that's all. Thank you to those who played this map.
I made the map a little easier in version 3.0, as 2.1 was too difficult. I also made the map easier because I couldn't complete it myself.
Version 3.1 is more difficult than the simple version.
Attachments 2
2 files attached • Total size: 621.5 KB
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11 years ago
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I'll try to complete it, but not before Thursday. I don't have any time right now.
In reply to MasteR
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11 years ago
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At the beginning, there is an option to choose the player's color. The Turquoise Elf is among them. Is this how it should be?

Added 29 minutes later
Map version v2.0

Added 1 hour 29 minutes later
Played it. Thanks to the author for the map! Regarding the gameplay... It all ended rather quickly. I started and finished. Without conquering a single garrison, I mainly participated in street fights with locals near my castle, grew to level 15, and that's where the game essentially ended. It reached its development limit. In the castle, I learned how to access the Astral plane, and then... jump, jump, jump, jump to the one-way portal to the Mage castle. Green keymasters were guarding the portal, but I bypassed them without opening it, reached the Mage castle, and quickly captured it without much trouble. Game over. 2 months. And that's despite the fact that I spent a long time exploring around my castle, collecting wildflowers. It needs further development. Oh, by the way, where are the promised scripts?:confused:
11 years ago
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I uploaded a map with fixed scripts under the name 21as v2.0.
In reply to Аскет2
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11 years ago
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Aскет2
I uploaded a map with fixed scripts under the name 21as v2.0

I wrote above that I played version 2.0! So, the fixes didn't work there for some reason. And it's better to delete old versions altogether if they are not intended for playing.
11 years ago
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It seems you were playing as the Elves? If so, I’ll upload the finished version soon (in about 10 minutes, maybe).
In reply to Аскет2
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11 years ago
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Aскет2
It seems you were playing as the Elves? If so, I'll upload the finished version soon (in about 10 minutes).

No, I didn't play as the Elves. I realized that these were incorrect settings. I played as the red faction. And in the Orcish castle, I acquired the Astral Gate. It should be blocked. What's the point of such a level restriction? Maybe it would be better to strengthen the opponent. For now, it looks like a beta version. The idea needs to be refined. Otherwise, this staff was completely useless to the Martian goblin).

Added 4 minutes later
By the way, about the Elf. The turquoise one didn't participate in the game at all. And I found Vinrael (the turquoise elf) in the magic castle and defeated him there for his passive role in this game.
11 years ago
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I hope this won't happen again.

Added 13 minutes later
Probably, this is the final version of this map, so I advise everyone to enjoy the game. Tomorrow I will start working on the next one.

Added 1 minute later
Regarding the level: it's designed so that you don't level up too much on the first map.

Added 58 seconds later
As for the staff, it's part of the plot for now.
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11 years ago
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I didn't have much time, so I tried playing as a hero.
It was going well, but at the end of the first week, one player was unexpectedly given a loss, and then an elf with 16 upgraded Ents and 19 Unicorns appeared against me. I didn't have enough strength myself (to even destroy a catapult before the walls were destroyed), so I couldn't hold out.
If this is how it's supposed to be, I'll try again later, but I'll need to come up with a clever strategy for that battle.
In reply to MasteR
11 years ago
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MasteR
I had a little time, so I tried playing as a hero.
It was going well, but at the end of the first week, one player was unexpectedly given a loss, and an elf with 16 upgraded ents and 19 unicorns suddenly appeared against me. I didn't have enough strength (to even destroy the catapult before the walls were destroyed), so I couldn't hold out.
If this is how it's supposed to be, I'll try again later, but I need to find a way to outsmart them in this battle.
I had the same situation with the Barbarian:confused:
I saw the elf and decided not to continue.
11 years ago
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I did say that version 3.1 is MORE COMPLEX than the usual one. But okay, today I’ll upload the first revised map with the second file and the campaign file.

Added 5 minutes ago
There are only a few scripts left, and that’s it.
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9 years ago
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Yes, version 3.1 is more complex, but interesting. I played as the Elves. I liked the storyline. As I understand it, you deliberately removed the astral gates? Is a continuation of the goblin's story planned?

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