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Posts from The veil is lifted.

4.4 (5 ratings)

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RedHeavenHero
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#76
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I simulated your situation. I want to say that winning is practically impossible. If there is still time left before the end of the second month, I recommend gathering troops and leveling up a bit.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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#77
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This... this... I won. I actually won! Everything... all the other battles pale in comparison to this. I won. I had very few troops left, but I did it... I spent several days on it, but I managed to kill this guy :) I got rid of the militia – they're useless anyway – and split the stacks in different ways. Thanks to the enemy's not-so-successful attacks, the knights blocked the adepts for a long time, allowing the armored units to move in, while the archers took down the seraphs. After that, the archers ran up to the adepts and managed to eliminate them quickly. I used banishment and the remaining knights and a griffin with one hit point to protect against the demons. The armored units took down one adept, and the archers shot at the other. After one stack of adepts died, everything became very easy) :cool:
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%
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#78
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Is there a recording available? I’d like to see this masterpiece.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#79
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RedHeavenHero
Is there a recording? I want to see this masterpiece.
I didn't make a recording – I was too busy.

The main strength came from the massive buffs on the Artificer of Light, primarily the general speed boost, which was +40% initiative, plus some other art that also boosted it. Basically, Frida first cast all her known spells on the troops, and then she started dealing with the demons. There were a lot of them, so Banishment was very helpful. Now I'm thinking about how not to lose to Warren, who is inexplicably attacking me with his small army that used to be no match for Frida. But now he has no chance... By the way, he's acting strangely – he attacked Frida three times and died. And the first thing he did after that was to run to the shipyard and start chasing her again... :D

Added after 16 hours 51 minutes
I finished it. It turns out there was a Red city nearby, which was almost unguarded, so I captured it. Then Warren attacked Frida and died, and everything went well... Duncan arrived with reinforcements, I ran around the map, saw that there was another Red city, but there were too many troops there, so I didn't attack it. I defeated the first demon, which was very unpleasant, then another garrison, and finally I met a very weak Fernando, whom I easily defeated. I still don't understand why Lorenzo was running away...

I liked the map, but there was a lot of hassle with the neutrals and the disabled AI heroes – they are simply too powerful with their armies and quickly defeat weak armies. I had to build up my troops...

+++ for the voice acting in the videos.

Added after 2 minutes
Oh yes... during the game, the console periodically complained about some spells.
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%
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#80
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Amazing! A masterpiece! The mission is great! I completed it without any lags or freezes... Keep up the good work, **RedHeavenHero!** Your missions are the best! They have a plot, unexpected twists, and a resolution... Make more missions!
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#81
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Completed in 3 evenings (177 days). The map is excellent :smile54:

It's made at the level of Nival, if not better. The aggressive red AI and the scarcity of crystals add extra excitement. The dialogues are good and very cleverly interwoven with the existing gameplay.

At the beginning, Duncan was a major hindrance. There aren't enough troops for both of them, and you have to hide him like a chess king. But that's also an additional gameplay element. Later, after capturing more cities, I placed Duncan in Millfield, and he successfully repelled enemy attacks and cleared the roads.

As always, in cases of resource and time scarcity, luck and logistics were very helpful. At first, I relied on crossbowmen, then on paladins. Native lands with paladins are a powerful force.

I reached the High Priest on the last day, having already 3 cities and a considerable army (21 knights, 8 paladins, 48 monks, 137 halberdiers, 226 crossbowmen, and 431 militia).

I was very pleased with the battles against Lorenzo. Even with a large army, simply attacking won't let you win against him. And the fact that he became a Necromancer is also very well implemented. There is no demographic crisis in Shi'o. Also, Kha-Belekh and Biara in the original Campaign were playing around with bone dragons and liches, so there are no contradictions here, quite the opposite.

But Fernando is weak. His army is impressive, but he himself is too weak. And in general, I think Fernando shouldn't be here, but Alastor or Gward. A mind thief, an illusionist, who is responsible for the Veil. Casting mass confusion, weakness, etc. Maybe give him Vampirism (even though it seems to be forbidden on the map).

Anyway, thank you very much for such an interesting map!

P.S.
The UVH_Haven_17012012-RU mod, which gives knight heroes different models, contains an annoying bug. Freyda's specialization, which has the icon and description "Vessel of Elrath," is actually "Perfect Knight." So, if you have it installed, you need to go in there and fix it.

Game folder\Heroes of Might and Magic V - Tribes of the East\data\UVH_Haven_17012012-RU\MapObjects\Haven
In the file Freyda.xdb

HERO_SPEC_VESSEL_OF_ELRATH (there is SPEC_WHITE_KNIGHT by mistake)

Without Freyda's specialization, it will be very difficult to play at the beginning.
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Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
#82
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Guys, please help me. I can't install the maps "The Veil Falls," "The Ambassador," and "The Last Dash." How can I do this if there is no "maps" folder in the game directory?
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#85
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Huge thanks to the author for this high-quality, atmospheric, and voiced map-scenario! Lately, I've been getting a little out of practice with Heroes, but this is another masterpiece!
I'll share my impressions:

1) I was very surprised by the presence of voice acting for the heroes in the second video. How was it done? This is the first voiced fan-made scenario that I've had the pleasure of playing. If anyone knows of other voiced maps, please let me know.
2) I liked the video! I just don't understand how the hero disappeared in the video?
3) I liked the battle to free the priest and the battle with Orlando.
4) When Lorenzo is resurrected for the second time, he swims somewhere - is this due to a script, or is he given complete freedom?

I noticed several portals on the map that were blocked. I assume these are secret quests. But how do you unlock these portals?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
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#86
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I'd like to share my impressions as well.
The map was completed in 2 evenings, 179 days, playing as a Hero.
I played without using the Dark school of magic, only with Light magic. It wasn't easy, but it was extremely interesting.
I developed Light, Attack, Defense, Luck, and Morale.
I think the key moment was retraining my units into: Monk-Knights.
For clearing out locations, I used the following combination: Monks, Knights, and Archangels.
By the middle of the game, I managed to collect the set - Bowman's Dream

My impressions of the map:

Story: quite original, and the sequential development of events in the scenario strictly corresponds to the lore.
I liked the presence of additional quests.
Atmosphere: as my sister already said, it was nice to hear the voice acting in the last two cutscenes! It was unexpected!
Design: the map was pleasing to the eye from the beginning to the end. All the objects were placed where they should be, and I especially liked the elevated areas!
Map features: the conditions for capturing mines were a bit challenging, which is unusual, but in the end, I got used to it.
Also, I was surprised by the extremely strong guard at the Dungeon prison; I decided not to try to clear it out! Thank you to the author for the map! I enjoyed it! Everything works, I didn't find any bugs, and the scenario turned out to be interesting and atmospheric!
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#88
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Good map. The author did a great job. I would have liked to fight with Lorenzo again, but he disappeared.
Всегда играю на Г.
#89
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During some "unexpected" free time, I decided to replay and completed the map in 90 days (received a Thunderlord as a reward). It's a wonderful map; they don't seem to make such maps anymore. I especially liked the idea with the mines, where increasingly larger troops constantly capture them, ensuring rapid hero development. I focused on Light, Darkness, Logistics, Luck, and Attack skills (thanks to the mentor, I could adjust everything). By the end, my hero was level 30, and I didn't have any major problems in battles (unlike the beginning of the game). Thank you to the author for creating such an interesting map. I recommend it to everyone.
#90
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At the beginning, there was some intrigue for about a month, but then the hero's quest became very easy, especially the last boss, which was a disappointment. You could have come with a third army and easily defeated him. I was hoping it would be like Ishkabal, but it wasn't.
#91
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Ugh, I don't know how you guys manage to beat this map, but I'm having a terrible time. I spent a week optimizing every move, barely lost anyone in battles, maxed out my ballista, took the nearest red town on day 8, and then, surprise: at the beginning of the second week, Andreas crawls out of the dungeon with a fire ballista and luck 5. My entire army gets wiped out in a couple of turns (and attempts to reroll the sequence of moves don't help - his ballista almost always goes first in battle). And right after that, another one jumps out of a one-way portal (but it doesn't even get that far). Ugh, this is frustrating. P.S. I did manage to defeat those two, but I still didn't enjoy the map. One-way portals are a pain. I hate these things. You step away for 10 meters, and a whole train of guests comes to visit.

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