Skip to content
#86
Auto-translated
I'd like to share my impressions as well.
The map was completed in 2 evenings, 179 days, playing as a Hero.
I played without using the Dark school of magic, only with Light magic. It wasn't easy, but it was extremely interesting.
I developed Light, Attack, Defense, Luck, and Morale.
I think the key moment was retraining my units into: Monk-Knights.
For clearing out locations, I used the following combination: Monks, Knights, and Archangels.
By the middle of the game, I managed to collect the set - Bowman's Dream

My impressions of the map:

Story: quite original, and the sequential development of events in the scenario strictly corresponds to the lore.
I liked the presence of additional quests.
Atmosphere: as my sister already said, it was nice to hear the voice acting in the last two cutscenes! It was unexpected!
Design: the map was pleasing to the eye from the beginning to the end. All the objects were placed where they should be, and I especially liked the elevated areas!
Map features: the conditions for capturing mines were a bit challenging, which is unusual, but in the end, I got used to it.
Also, I was surprised by the extremely strong guard at the Dungeon prison; I decided not to try to clear it out! Thank you to the author for the map! I enjoyed it! Everything works, I didn't find any bugs, and the scenario turned out to be interesting and atmospheric!

Statistics

Welcome our newest member: dodoD0D0

Users Online 1 users 1389 guests