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1) See above;
2) There is a program in the mod archive that makes them compatible, see above.
1) See above;
2) There is a program in the mod archive that makes them compatible, see above.
Combat scripts are unavailable... But what if, before a battle, you add a specific unit to the hero (phoenix/archangel/etc.) and then remove it? This would be similar to an additional stack. It's nice – in every battle with you, there's an additional stack that can be freely used as cannon fodder.
Understood... But are there any plans to develop NHF for single-player mode?

Okay... But are you planning to develop NHF for single-player mode?
I meant to add an extended version for single-player mode – combat scripts are used perfectly there, so the set of specializations can be significantly expanded.
It makes sense on multiplayer maps in single-player mode.
That's what I meant...)))
We open the mod folder to \MapObjects\_(AdvMapSharedGroup)\Heroes[/B]
There are files there that contain links to heroes:
Any.xdb - a list of all heroes, and others by faction.
Just delete the unnecessary ones and save.
Added 3 minutes ago
1) What version is the mod?
2) Are other maps installed?
3) The map and save file in an archive.
Added 32 seconds ago
So, it's better to give up on the specialist unit.
Added 46 seconds ago
psatkha, well, maybe we can write how to do it, at least with one example, but we definitely won't add them to the mod.
And you can also search the forum; maybe there's something in this topic: /topic/7079/