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Posts from REWORK for the Academy. Is it needed or not?

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SoD. Rework for Mage Guild. Is it needed or not?
92 voters
Single choice Public votes Closed 2015-06-09
This poll is closed.
Of course, it’s needed
39.1% 36 votes
No, it’s not needed at all
60.9% 56 votes
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#46
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- rebuild the Mage Guild
- take the same Dragon Utopia until the required artifacts drop
- change the hero's skill progression tree
451-224-720
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#47
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I've reread the thread; please change my vote from FOR to AGAINST!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

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#48
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rebellious

Somewhere in exactly a year (after the May holidays), you can expect claims that logisticians also need to be nerfed (like in WT), because they run way too fast and it's such an imbalance. But don't touch Tazik for now... although if he's with the opponent, and with a red orb on top of that...
Lim4

- take the same Dragon Utopia until the necessary artifacts drop
- change the hero's skill development branch


Now why is all this even relevant??? Is your imagination running wild?:D

The arguments of those against rebuilding boil down to: oh, the horror, just give these WT players a rebuild and they'll change the whole SoD :smile24:

P.S. you'd have to look hard to find such an avid SoD player as me;)


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In reply to Scorpiona
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#49
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Scorpiona


The arguments of those against the remake boil down to the fact that, oh no, if we let these VT guys remake it, they'll change the entire SOD:smile24:

The arguments boil down to the fact that remaking the game will change the fundamental aspects of SOD. :) And many experienced players understand this. And VT has nothing to do with it.

лето 2012.
In reply to KobRa_RR
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#50
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KobRa_RR
For example, you built the first level of magic for 2000+5+5, didn't get Slow, were disappointed but not too much, because the very next day for the same gold and resources you can choose the option to rebuild this level of magic.
:eek: what control are we talking about? everyone will start rebuilding the first and second levels of the guild in the second week, it's so cool to have both Haste and Slow, and Bless, and Blind, and... and... actually all tier 1-2 magic. How many of our games last until control? Mostly on XL templates and not even all of them. But here changes will apply to all templates, and for Jebus Cross, and for SM, and even for M200 this will be a game-changer.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
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#51
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Who prevents us from implementing a restructuring specifically for HotA maps and adding it only to certain tournaments or based on mutual agreement? Why spread this nonsense here with arguments "for" and "against"? People who have a vague understanding of strategy games on large maps have a subjective opinion, and they constitute the overwhelming majority of those who voted.
In reply to FireToSky
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#52
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FireToSky
What prevents us from implementing changes only for HotA and adding them to only some tournaments or by mutual agreement?
The awareness of the prospect of years of heated debates on this topic prevents it. Therefore, it is better not to even start.
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#53
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Just in case, I'll duplicate it here:
Marcus Aurelius
We already had the idea to create an external market for scrolls, so why not implement a scroll shop within the Mage Guild itself? Add a button next to each spell level – to buy a random scroll of that level.

Ask Wizard, I think it won't be difficult for him to add 5 buttons.
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#55
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The restructuring was conceived and implemented by Horn in Heroes TE, which were created exclusively for fixing, balancing them (fly and DD in towers are disabled there). And balance in terms of restructuring is indeed important there, since the resources and dynamics of fixing are quite deterministic, and powerful magic at the top (or its absence) in the contact phase is much more important in fixing than even not gaining control on random maps. In WT, which, as it were, started being developed for randomness, the restructuring was inherited, well, and that's fine, it's a checkbox, it doesn't demand much, and it's used with pleasure. Is it needed in SoD? In my opinion, it can only... prolong the game! Just imagine, if both players have guaranteed control, who is stronger and could end the game, but the second one runs away from him, even while trying to gain resources. In other scenarios, the end of the game is immeasurably closer, even when control is with the weaker player – they can quickly grab everything that is visible, become stronger, and choke/kill. But here, it's an endless chase until someone makes a mistake.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
#57
There is always this focus on making the game easier. In my opinion it would be better to make DD less overpowered by only allowing 1 pr. turn.
#58
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With control, the game won't speed up—it will drag on impossibly and the entire map will be devoured.
Understand, I admit I'm a weak player, and yes, my opinion doesn't carry weight on the forum, but judge from a logical standpoint.
Let's go over the questions: what are we fighting for, and what might we run into?
1.Game Balance. A 100% control chance on XL maps would simply kill fast games on those templates. Would this bring balance? Hell if I know. Balance depends not only on control but also on the goodies in zones. One player gets a bunch of Dragon Fly Hives and confluences, another gets obelisks and [бесятен — keep as is; possibly a nickname or camp, uncertain, so leave unchanged: besyaten].
2. Won't we create new problems and new imbalances with a rebuildable Mage Guild? Now we run into the issue of logistics. One player gets a logistic hero, another doesn't. If in one case we had a chance to catch logistics with control, what do we do now?
3. Stronger players vote for rebuilding the Mage Guild But look at the average time when games end for these stronger players. Yes, maybe this is indeed a sign of skill—dragging out games and winning in the late game even with a weak start. But in practice, we're leaving no alternative for how to play.
4. And expect rounds to drag on in all tournaments with late save dates, a-la 2xx and 3xx, because they didn't finish in time
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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#59
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It doesn't make sense; I suggest the following poll: ban Pikedram, Ufretin, and Straker as useless heroes))) (c) Better to create a poll for the most creative creator of polls on ХВ. I have 2 candidates. (c) A poll for banning antimagic being cast on a stack of ducks if there are more than 70 ducks in the stack (c) I propose a vote to remove Invoker because he is overpowered and cannot be countered. (c) Allow diplomacy to be used, but only if it doesn't decide the outcome! As true dads teach! (c) CHANGE – that’s what our hearts demand... (c) Before creating polls according to the rules, you need to create a poll on the topic: "Can I create polls?" (c) I suggest a poll so that vampires can be upgraded in Necropolis, but no more than 5 can be in the army. And so that the amplifier still doesn't become too powerful, some skeletons should be disbanded if it seems like there are too many. (c) If it's simpler, then why do you even offer all this nonsense here? (c) /topic/11126/
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Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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#60
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after Dau's post, they might take it as a joke

is the range of 20-49 (lots) not too large/dispersed (???)

comments like "you don't know how to count, learn" are not always appropriate

maybe make two ranges out of this one?! It will slightly reduce the number of losses and won't affect the game's physics in any way (the number remained the same, only the label changed)

for example, 20-35 // 36-49 (lot 1 // lot 2)

P.S. and a guild won't lead to anything good, what will happen when the "creators" get bored and have to abandon the project, just like with WT?!