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The restructuring was conceived and implemented by Horn in Heroes TE, which were created exclusively for fixing, balancing them (fly and DD in towers are disabled there).
And balance in terms of restructuring is indeed important there, since the resources and dynamics of fixing are quite deterministic, and powerful magic at the top (or its absence) in the contact phase is much more important in fixing than even not gaining control on random maps.
In WT, which, as it were, started being developed for randomness, the restructuring was inherited, well, and that's fine, it's a checkbox, it doesn't demand much, and it's used with pleasure.
Is it needed in SoD?
In my opinion, it can only... prolong the game!
Just imagine, if both players have guaranteed control, who is stronger and could end the game, but the second one runs away from him, even while trying to gain resources.
In other scenarios, the end of the game is immeasurably closer, even when control is with the weaker player – they can quickly grab everything that is visible, become stronger, and choke/kill.
But here, it's an endless chase until someone makes a mistake.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"