Understand, I admit I'm a weak player, and yes, my opinion doesn't carry weight on the forum, but judge from a logical standpoint.
Let's go over the questions: what are we fighting for, and what might we run into?
1.Game Balance. A 100% control chance on XL maps would simply kill fast games on those templates. Would this bring balance? Hell if I know. Balance depends not only on control but also on the goodies in zones. One player gets a bunch of Dragon Fly Hives and confluences, another gets obelisks and [бесятен — keep as is; possibly a nickname or camp, uncertain, so leave unchanged: besyaten].
2. Won't we create new problems and new imbalances with a rebuildable Mage Guild? Now we run into the issue of logistics. One player gets a logistic hero, another doesn't. If in one case we had a chance to catch logistics with control, what do we do now?
3. Stronger players vote for rebuilding the Mage Guild But look at the average time when games end for these stronger players. Yes, maybe this is indeed a sign of skill—dragging out games and winning in the late game even with a weak start. But in practice, we're leaving no alternative for how to play.
4. And expect rounds to drag on in all tournaments with late save dates, a-la 2xx and 3xx, because they didn't finish in time
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Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser
Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир