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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#1851
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Let's check then. I don't remember anymore; he's a very old hero.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1852
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I tested Abyssid. I only observed this in single-player mode. I set a sleep timer, and everything became normal.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1853
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Basically, I finished version 0.75. Maybe I should add something else to it?

Added 6 minutes later
I think I'll give Torintan dark magic with Berserk. After all, it's not good for an elf to chop down trees. I made Lendaiel - an elf with a very wide view of the map. He needs a log. But that's not enough. He needs a powerful spell.

Right now, Lendaiel with dark magic is in 0.75. Berserk + Enchanted Arrow + Arrow Rain elegantly kill the enemy army.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#1854
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How do I add Orlando to regular maps?
In reply to carlos_montoya
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#1855
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carlos_montoya
how do I add Orlando to regular maps?
This has already been discussed in the relevant thread.

UP to 0.75

Version Changes (0.74s-0.75s):

New Heroes:
1) Added Lendail.
Changes:
1) Sigrun's special ability and starting parameters have been changed because the old special ability, when used skillfully, turned into an exploit.
2) Veres' special ability has been strengthened.
3) Torintan's starting spell has been changed.
4) Biographies for Sigrun and Gronulf (Lokken) have been added.
5) Unutel has been strengthened.
Other:
1) Now all standard Multiplayer maps support the mod [+2 maps] (RedHeavenHero).
2) Fixed the "summon hive" spell icon to the standard one. It was previously the lightning altar icon from the full version 0.70f.
3) Scripted the attack on the sunken Temple, and the form of the hint has been changed.
4) Scripted the attack on the shipwrecks (+hull of a galleon, hull of a galley), and the form of the hint has been changed.
5) Scripted the attack on old shipwrecks (+dilapidated galley, battered galleon), and the form of the hint has been changed.
6) Abissid's special ability has been fixed for single-player mode.
7) NCF support has been added for Veres, Drago, Kaelin, Lilith, and Sandro. (Thanks to RedHeavenHero for the arrays).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1856
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Dyrman
This has already been discussed in the relevant thread.

UP to 0.75

Version Changes (0.74s-0.75s):

New Heroes:
1) Added Lendaill.
Changes:
1) Sigrun's special ability and starting parameters have been changed because the old special ability could be exploited into a bug if used skillfully.
2) Veres' special ability has been strengthened.
3) Torintan's starting spell has been changed.
4) Biographies for Sigrun and Gronulf (Lokken) have been added.
5) Unutel has been strengthened.
Other:
1) Now all standard multiplayer maps support the mod [+2 maps] (RedHeavenHero).
2) Fixed the icon for the "summon hive" spell to the standard one. It was previously taken from the lightning altar of version 0.70f.
3) Scripted the attack on the sunken temple, changing the form of the tooltip.
4) Scripted the attack on shipwrecks (+hull of a galleon, hull of a galley), changing the form of the tooltip.
5) Scripted the attack on old wrecks (+dilapidated galley, battered galleon), changing the form of the tooltip.
6) Abissid's special ability has been fixed for single-player mode.
7) NCF support has been added for Veres, Drago, Kaelin, Lilith, Sandro. (Thanks to RedHeavenHero for the arrays).
Yes, Sigrun will have a better biography than my version; here is the icon and model:
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Мои мини-моды

Мод RTF

Мои NCF существа
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#1857
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Today, I remembered that I might have forgotten to include a couple of files in the mod, and after checking, it turned out that the mask is linked to one of my mods. :smile35: :smile35: :smile35: I need to get used to making mods that don't depend on the mods I always use.
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Мои мини-моды

Мод RTF

Мои NCF существа
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#1858
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The gnome is cool. Now you can easily test your own heroes: 1) Balance; 2) Initial synergy; 3) Flaws. And yes: I only test it myself in single-player mode.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1859
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Perhaps something like this already exists, or has been discussed... Could someone create a hero who, in addition to standard skills, would also have racial abilities? For example, a Necromancer with "summon undead" (similar to the demons' "open gate" ability), the ability to create mini-artifacts for creatures, blood rage, sworn enemies, and runes. Of course, such a hero could be very overpowered, but if he were an opponent...

that is, as the hero levels up, the player could choose, for example, whether to take dark magic, logistics, attack, or blood rage.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#1860
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I thought so, but then the uniqueness of the factions would be lost.
It would be enough to include them in the starting options.
Or, perhaps, specify them in the wheel and the percentage chance of them appearing, if not in the starting options.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1861
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Dyrman
They thought so, but then the uniqueness of the factions would be lost.
It would be enough to put it in the starting skills.
Or, perhaps, specify it in the skill wheel and the percentage chance of it appearing.

Well, maybe the gimmick will be that a hero can learn a skill from another faction, but if there is no castle of that faction on the map, then he won't be able to use it? Or will its effectiveness be lower than that of a representative of that faction? Although, yes, this only works for some factions.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#1862
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There's not much point in discussing them separately, as racial skills are closely tied to factions.
Skills, definitely, but some abilities are quite interesting.
For example, Enchanted Arrow, Dark Ritual, Wizard's Sign...
And they can be given to a hero even without knowing the skill, as a spell.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#1863
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I have a few questions:
1) Is the effect of hero specialization reflected anywhere?
(I checked several heroes, and it seems like the specializations don't work. For example, a mage hero, Kubera.)
2) Does the random map generator work normally with the mod, or does it need to be patched using the map patcher in the mod archive?
3) Does the patcher itself work?
(I checked several times with randomly generated maps and received a script execution stop error in "serialize.lua".)
In reply to Kobruk
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#1864
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Kobruk
I have a few questions!
1) Is the effect of the hero's specialization reflected anywhere?
(I checked on several heroes - it seems that the specializations don't work (Example: hero - mage, Kubera))
2) Does the random map generator work normally with the mod, or does it need to be patched using the map patcher in the mod archive?
3) Does the patcher work?
(I checked several times with randomly generated maps and received a script stop "serialize.lua")
1) Yes. Kubera receives a bonus to attack and initiative as temporary characteristics after each battle. Also, the initiative of creatures will be higher and highlighted in green.
2) Use the patcher.
3) It works. I checked it myself and played.

What version of the mod do you have? Are there any third-party mods? What game mode and game version are you using?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
#1865
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Dyrman

What version of the mod do you have? Are there any third-party mods? What game mode and game version are you using?
1) Mod version 0.75s
2) No third-party mods
3) Game mode - multiplayer + quest for the Tear of Ashera; XL map generated by the in-game generator
4) Version 3.1, Tribes of the East
P.S. I tried several times with created maps - the script stops and crashes.
Will the mod only work on patched maps, or should it also work on generated maps?