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Posts from Current questions and answers regarding the map editor.

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In reply to KURKULES
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Okay, I figured it out myself... Another question. I created the map initially in the generator, so it has its own unique terrain. How can I change it? I know how to delete individual objects – just use "delete," but how do I change the terrain itself?
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On some maps, despite the "silent stalker" ability, the mood of a neutral unit is always displayed as "unknown" (it's impossible to see the mood of neutral monsters at all), regardless of the number of units. The question is: where in the map editor can I change this parameter?
In reply to Chudilkaa
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Chudilkaa
People, help! I downloaded a map, but it's player versus player. We want it to be 2 vs. 2. I'm in the map editor, I set it up, close it, save it, but it doesn't change. Moreover, sometimes it even sets it so that everyone is on the same team, which never happened before, but now it's like that on every map... What's the reason? How can I fix it?:(
On the left in the editor, there's a panel with a settings tree. You need to expand this panel. After that, find the "players" panel and click on the plus sign to the left of it. This will display 8 players to choose from ([0], [1], [2], [3], [4], [5], [6] & [7] (player number -1)). Click on the plus sign next to the desired player. This will display various player parameters, including "Colour" (player color) and "Team" (the team the player is on). The value of the "Team" parameter (located to the right of the parameter name) is initially 0, but this is incorrect: if a player exists, the player must be on a team, even if there is no one else on the team. To create a team, simply enter any number from 1 to 9 instead of zero in the value of the "Team" parameter. Understand?:)

Added 4 hours and 4 minutes ago
KURKULES
Okay, I figured it out myself... Another question.
I initially created the map in the generator, so it has its own terrain. But how do I change it? I know how to delete individual objects - just use "delete," but how do I change the terrain itself?
On the right in the editor, there is a panel from which you take objects and place them on the map. At the very top of this panel, there are five tabs. Select the second tab, and then choose the desired brush size (there are several of them, and they look like buttons with numbers - 1x1, 3x3, and so on), the desired terrain type, and, while holding down the left mouse button, move the cursor across the map. If you meant something else, please explain in more detail.

Added 6 hours and 7 minutes ago
WORTLOS
On some maps, despite the "Silent Hunter" skill, the mood of a neutral unit, regardless of the number, is still displayed as "unknown" (you can't see the mood of neutral monsters at all). The question is, where in the map editor can I change this parameter?
The parameter, meaning the mood of the neutrals? The mood of the neutrals is edited as follows: click on the desired unit with the left mouse button, press the spacebar, and then, in the window that appears, you can adjust the number of neutrals in the unit (Quantity), the mood of the neutrals (Mood (determines the chances that these neutrals will join the hero who touches them)), and whether the neutrals will definitely join (Always join) or start a fight with the hero (Always fight).

I hope I answered your question:cool:.
In reply to Винраэль
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Winrael
Parameter, in the sense of neutral creatures' disposition? The disposition of neutral creatures is edited as follows: click on the desired one with the left mouse button, press the spacebar, and then, in the window that appears, you can adjust the number of neutral creatures in the squad (Quantity), the disposition of neutral creatures (Mood (determines the chances that these neutral creatures will join the hero who interacts with them)), and whether the neutral creatures will definitely join (Always join) or start a fight with the hero (Always fight).

I hope I answered your question:cool:.

That's not it. I'm not interested in the disposition of neutral creatures, but in how it is displayed.


Despite the fact that I have the "Silent Hunter" skill, the decision of the neutral creatures is still "unknown," instead of being something like "they will flee," "they will join for free," "they will join for..." etc. But this is not on all maps, only on some, so this parameter can be set in the editor, but the question is where.
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Winrael gave you the correct answer; that’s where you can set it up.
 

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In reply to Ment
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Ment
Winrael gave you the correct answer; that's where you can post it.

So, what's wrong here?

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Flee or join + aggressive => the decision is unknown in advance. If, for example, always join or always fight is set, it will become known.
 

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I have a question: is it possible to change the color of a hero or their horse?
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I have a couple of questions about the map editor: When creating my map, I reached the battle scene - Guardian of the Key (a squad of Elder Druids) vs. several undead units, and I encountered a huge problem: I couldn't find a script that allows me to rotate objects on the map. My first question: which script can rotate objects? And my second question: how do I make my multiplayer unit-hero persist? The thing is, I created a Rakshasa princess hero, but when I left-click on her and press the spacebar, the window that appears doesn't have a name for her:eek:, just an empty field, and when I click on any other name from the list, she disappears even in Shared:(, I have to go back one step so that the poor thing doesn't disappear completely.
In reply to RedHeavenHero
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RedHeavenHero
1) SetObjectRotation(object, angle)
Thank you, it works great! It's just strange that this function isn't in HOMM5_A2_Script_Functions:confused:.
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Dimkamurom, you can... Read the "Modding" section. Or, I'll answer later if you can't figure it out. Or maybe not me, but someone will answer... We'll sort it out ;)
 

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In reply to Винраэль
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Winrael
And question number 2: how do I save my custom multiplayer unit-hero? The thing is, I created a Rakshasa hero, but when I left-click on it and press the spacebar, the name field in the window that appears is empty:eek:, just a blank field, and when I click on any other name from the list, it disappears even in Shared:(, so I have to go back one step so that the poor thing doesn't disappear completely.
Never mind, the Rakshasa was saved in the archive of the map where I created it:cool:.
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I just want to turn Arantir into Gandalf in gray robes, and instead of summoning a dark creature, he would summon, say, an emerald dragon. That way, he would become a kind of light mage.
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I just want to turn Arantir into Gandalf wearing gray robes, and instead of summoning a dark creature, he summons an emerald dragon – that way I’ll get a kind of light mage.
Are you sure that simply recoloring Arantir will allow you to make him look like Gandalf? Although you could try using another hero for this purpose.
Modding section.
And here is a thread where Chopic dealt with a similar problem and even posted screenshots. However, he mostly plays around with specializations, but the model can be changed there as well (that is, in this case, change the texture of the model).
And here is an FAQ; it covers some basic questions, including how to recolor things.
 

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