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I'm currently stuck on mission 5, and the "Counterspell" ability of the enemies is really annoying. :smile17: I regret not choosing it when upgrading Saddira; now that she's level 33, it seems almost impossible to level her up further. I haven't seen a mentor on this map either.
Right now, I've completed two elemental quests (earth and air, but for some reason, the water quest isn't marked as complete, even though 100 water elementals joined my army at sea). I also defeated Runtar in an auto-battle, captured the city of Yavet, but lost almost my entire weak army, including the bonus 40 phoenixes. In the city, I found over 500 unrecruited gremlins and over 300 gargoyles (typical Monday). The next day, a turquoise hero with a "High" threat level arrived on elephants and started attacking the castle (I had Saddira inside, of course; she would have been wiped out outside). I defeated him in an auto-battle, but now I have no army. However, the other two visible turquoise heroes (very low and medium threat levels) have retreated to the eastern part of the map. This gives me time to quickly build up an army, as Yavet, with the Tear of Ashi, seems to be quite passive when controlled by the AI. Also, is it worth it to go to the portal, as some people here have written, since the mission ends there? As I understand it, after visiting the activated building at the place where everything started?
I have some questions: Do the turquoise players have cities, and if so, how many are there on this map? There's no tavern in the city, so I can't check. Why is the red player positioned in such a way that he appears on the mini-map but isn't visible in the forest and doesn't move? To complete the water elemental quest, do I need to clear the green necromancer on the island, or the three sunken ships in the bay, plus the Sunken Temple?