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Posts from Appeals Committee. Disputed situations in tournaments.

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11 years ago
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Murder. Whether it was successful or not is secondary. For such an exclusive, a technical review is justified.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Sanin
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11 years ago
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Sanin
Essentially, this is also exploiting a bug (bug in generation/shifted guard), and everything Vova wrote applies here: one player has no way to resist the other, and the game ends before it even begins. Is this game-breaking or not?
Shifted guard is shifted guard, a bug is a bug, restarting after the encounter is not an option. Therefore, it's a loss. I've already lost a tournament this way, at level 112 in a Castle! against an opponent who got a Shaft with 3 stacks and a 2-hero combination, and a third hero, Ciel, joined in:D

лето 2012.
In reply to Sanin
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11 years ago
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Sanin
Here's another question. Does this reasoning apply to the situation where Blue kills Red in a castle on turn 111 while playing under anarchy rules? (This is a real situation that occurred in the "Outlaw" tournament.) As you know, all rules are abolished in anarchy except for the rule of fair play. I invite all proponents of morality to join the discussion: is such a victory fair?
The question can be reduced to the following: can Blue take a restart during Red's turn, before Red's turn actually arrives?
The answer is: yes! He was given an impenetrable block at the exit, he saw it, and he doesn't want to waste his time or the other player's time! But here, a block appeared and broke through it itself :smile16:
The main thing is to notice it in time, although a restart can also be taken during an attack – the turn hasn't arrived yet, but Red included Blue in the game on his own turn, 111 during the battle :)
Red also gets a plus, as he took a restart from his opponent.
If Blue doesn't have any restarts left at that point, then he is to blame for spending them, using his chances on the restarts he took and encountering a de facto impenetrable block at the gate.
Many have lost in this way on the 1st turn, and nothing terrible happened.

But if Blue has restarts left, and Red doesn't agree to it? Then it's a controversial situation.
And the prerogative of common sense, i.e., the Arbitration Committee (AK), is exactly what is needed to resolve it.
That precedent that was in "Outlaw" – did Blue have any restarts left? If not, then everything is fair (as far as I remember, Vik's wording was – there is no restart for the match, if anything, it's his own fault), but if he did have them left, then Blue could quite rightly claim to continue the game
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to Nitro
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11 years ago
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Gentlemen, please excuse my interruption, but as a spectator, I have something to say.
wowa

and no actions from the opponent could prevent this anymore
the game implies competition, until the very end, until the game objective, equivalent to the victory of one of the sides, is achieved, or someone surrenders
but where was the competition?
and since there was no game, there is no point in talking about the result
Correct words.

So, red kills blue in the castle on turn 111. In fact, there was no competition (game), and no actions from the opponent could prevent this. Blue is obliged to take a restart. In fact, it turns out that two players start the game, and one says: "Listen, buddy, let me have three restarts, and you have two." Is that what they call fair play?
wowa

he got an impenetrable block on the draw, he saw it and doesn't want to waste his and the other player's time! but here, the block came and broke it itself :smile16:
Not quite the same situation. When a player gets a block, it doesn't necessarily mean that he lost without a game. At least because the opponent may draw another block at the same time. The player can play out any scenario, especially with 160% luck. But in the case of the kill on turn 111, the opponent takes away his opportunity to play.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
In reply to MedjersoN_HP
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11 years ago
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MedjersoN_HP


So, red kills blue in a castle on turn 111. In reality, there was no competition (game), and no actions by the opponent could prevent this. Blue is obligated to restart. Essentially, it turns out that two players start a game, and one says: "Hey, buddy, let me have three restarts, and you have two." Is that what you call fair play?

We're talking about Anarchy, where there are no rules. If you agree to play in this format, be prepared to lose, including on turn 111. Wings can take a castle with shifted guards on turn 111 without breaking through it, so why can't you kill your opponent on turn 111 on a map where anything is possible?

лето 2012.
In reply to Dark
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11 years ago
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darkello
We're talking about Anarchy, where there are no rules. If you agree to play in this format, be prepared to lose, including on map 111.
Wings take advantage of a shifted guard on map 111 without breaking through it, so why can't you kill your opponent on map 111, on a map where anything is possible?

Be prepared, but I would suggest an objective restart in that case.


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11 years ago
http://www.youtube.com/watch?v=tRMRfjvzz7E :D
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
In reply to Vatya
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11 years ago
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Vatya
And this is written by the guy who started all this...
well, with his nickname, he's already hinting that you shouldn't take him too seriously.
ICQ 627769385
In reply to Vatya
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11 years ago
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Vatya
And this is written by the guy who started all this...
Streamer, be quiet:D
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
In reply to wowa
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11 years ago
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wowa
The question can be reduced to this: can Blue take a restart during Red's turn, before Red's turn is completed?
The answer is yes! He was given an impenetrable block at the end of his turn, he saw it and doesn't want to waste his and others' time! But here, a block came and broke it itself :smile16:
The main thing is to notice it in time, although a restart can also be taken during an attack - the turn hasn't ended yet, but Red included Blue in the game on his own turn, 111 during the battle.
Red also gets a plus, he took a restart from his opponent.
If Blue doesn't have any restarts left by that time, then he is to blame for spending them, using his chances on the restarts he took and encountering a factual analogue of an impenetrable block at the gate.
How many times have we lost like this on the 1st turn, and nothing terrible happened.

But if Blue has restarts left, and Red doesn't agree to it? Then it's a controversial situation.
And the prerogative of common sense is needed to resolve it, i.e., the Admin.
That precedent that was in "Outlaw" - did Blue have any restarts left? If not, then everything is fair (as far as I remember, Vika's wording was - there is no restart for the match, if anything, it's your own fault), but if there were any left, then Blue could quite claim to continue the game.
I've been observing for 3 days... how much this topic bothers you:D
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
-------------------------------------------------------------
На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
Твиттер СНГ
In reply to KobRa_RR
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11 years ago
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KobRa_RR
Be prepared, but I would suggest an objective restart in such a case
as I described earlier, they did that to me on 112, on 111 we just barely didn't make it... there Shakhti came with 3 stacks as the 2nd hero, and Ciele... just pelted me with arrows in the Citadel :smile04:
The tournament was outlawed in my opinion, player Dimast

лето 2012.
In reply to Dark
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11 years ago
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darkello
We're talking about Anarchy, where there are no rules. If you agree to play in this format, be prepared to lose, including on turn 111.
Wings can win by having a heavily guarded army on turn 111 without breaking through the defenses. So why can't you kill your opponent on turn 111 on a map where anything is possible?
Yes, I was also talking about Anarchy. It operates under the principle of fair play, and there's a certain number of subjective restarts.

wowa explained quite thoroughly about the competitive principle, why the Admiral's Hat "kills the meaning and essence of the Game," and "turns the game into a mockery."

But killing an opponent without playing is somehow not considered unfair, even though the situation is the same.

a)
1) A player enters the command "nebuchadnezzar."
2) The player gets lucky and finds two pieces of the Admiral's Hat, plus gloves or boots, researches advanced water magic, and discovers an accessible water area.
3) The player gets lucky and can reach the opponent's castle on the first day.
b) And then what happens on the map is the same. One player takes their turn, and the other waits to be slaughtered like a sheep.

Are such actions fair to the opponent? And is an opponent even needed if they don't even get a turn? You could just as well play against the AI.

I tried to explain why the Admiral's Hat and killing on turn 111 are essentially the same thing. And now, two points of view become clear.
1) "This is cheating!" "There was no game, so what fairness can we talk about?!"
2) Well, essentially, killing on turn 111 is an analogy to an impenetrable block. And the Admiral's Hat is an analogy to an imbalanced situation, where if you don't win by turn 131, you're guaranteed to lose.

I hope I managed to convey my thought. :smile04:

Regarding objective restarts, I can't say anything because there are no rules in Anarchy. But, in my subjective opinion, the principle of fair play is violated.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
In reply to MedjersoN_HP
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11 years ago
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MedjersoN_HP
But the rule of fair play (in my subjective opinion) is violated
this is perhaps the most important thing in the post
that's why everyone has the right to write and express their point of view
but there is also objectivity, which, one way or another, (does not) correlate with our subjectivity
recognizing this fact and being able to relate it is what is needed for development, not for degradation/stagnation
2) the player was lucky, he found two parts of the Admiral's Hat, plus gloves or boots, learned advanced water magic, and discovered an accessible water area
I already wrote about the Land of Magic map
there, SHA is guaranteed on both sides, and there is water
perhaps, in the rules of the game on fixed maps, there was a caveat about not using the SHA bug (specifically for this map), or maybe there wasn't, due to its obvious inadmissibility, but in any case, no one even tried to use this bug
as a precedent, both options (with and without a caveat) are quite acceptable
3) the player was lucky, he can reach the opponent's castle on the first day
well, he fought in the castle
i.e., he entered the game
regarding the chances of winning, they are practically zero:
the player was lucky that he got a diplomat, he joined with a bunch of weak units and killed the opponent with an even greater power advantage than in the situation described above
ah, yes, before the diplomat crushed him, the opponent somehow moved around
but he also moved around before the fateful 111, at least 3 days (or even more, if both sides took resources)
and he should have made the decision to take the last resource, taking into account both the possibility of the opponent getting a diplomat in the mandatory generation, and the hole in the wall between the main castles, i.e., taking these factors into account
anarchy, my friend!
if you anticipate a kill on day 111, don't take resources if it's already your turn... or, assessing the chances, take them)))
if you anticipate the opponent's necromancer having a legion of skeletons, think about how to counter it, and implement it
you can come up with something, think and implement it - with greater or lesser chances
and you always have not one option, but several, and you choose the one that you think is best, and this is what the gameplay consists of

if you anticipate an endless turn for the opponent, and...? nothing, except nonsense, the very possibility of this does not entail :smile04:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
In reply to wowa
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11 years ago
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wowa
This is probably the most important thing in the post.
That's why everyone has the right to write and express their point of view.
But there is also objectivity, which, one way or another, does or doesn't correlate with our subjectivity.
Recognizing this fact and being able to relate it – that’s what is needed for development, not for degradation/stagnation.
It's strange that you focused on such an obvious thing. Of course, in these two large posts, I was outlining my subjective opinion. That's exactly how it works: I write my subjective opinion, you write yours, we (and other forum users) discuss and form an objective opinion. In this situation, I tried to provide a fairly detailed justification for my point of view; 90% of the text was about this, but you dismiss it, saying that it's all subjective.
wowa
I already wrote about the Land of Magic map.
There are guaranteed Shaman Altars on both sides, and water.
Perhaps, the game rules for fixed maps included a clause about not using the Shaman Altar bug (specifically for this map), or maybe they didn't because it was obviously unacceptable, but either way, no one even tried to use this bug.
Both options work as precedents (with or without the clause).
That's correct. A fixed map clearly shows us that "using Shaman Altars is bad and unfair." And I agree with you; indeed, it shouldn't be used. But how does this imply that killing an opponent at level 111 in a Castle is fair or unfair? Maybe you can show me another fixed map where it is allowed to kill a blue player with a demonstrably weaker army at level 111? Or where it is forbidden.
wowa
He fought in a Castle,
i.e., he entered the game.
Let me quote your words again: "The game implies competition until the very end, until one side achieves a victory condition or someone surrenders. Where was the competition here? Since there was no game, there's no point in talking about the result," and "no actions from the opponent could have prevented this anymore."
These are wise words, by the way. Yes, he was attacked in a Castle, but he didn't enter into the game (i.e., the competition); nothing depended on him.
wowa
But he also took turns before the fateful 111, for at least 3 days (or even more if both sides were taking restarts).
Again, here is my first post. Before the fateful 111, Blue hadn't taken any turns; they had just started, and both players had two restarts each (if following the "Outlaw" rules). THERE WAS NO GAME YET. And then Red says: "Hey buddy, let's give me two restarts, and you get one." Is that considered fair play?
wowa
Regarding the chances of winning – they were practically zero:
The player got lucky and received a Diplomat hero, joined with junk units, and killed his opponent with an even greater power advantage than in the situation described above.
Ah yes, before the Diplomat crushed him, the opponent did take some turns.

And he should have made the decision to take the last restart considering the possibility of the opponent getting a Diplomat as part of mandatory generation, as well as considering the hole in the wall between the main towns, i.e., taking these factors into account.
Anarchy, gentlemen!
Zero chance of winning only occurs when Blue is killed at level 111. In other cases, anything can happen. One person gets a Diplomat who crushes someone at 111, another has a Celestial Dragon appear, and a third finds Winged Guardians behind shifted guards.
wowa
If you anticipate being killed at 111, don't take a restart if your turn has already come... or, assess the odds and take it anyway.
If you expect your Necropolis opponent to have a Legion of Skeletons, think about how to counter it and implement that strategy.
You can figure something out; think and implement it – with more or less chances.
Moreover, you always have not one option but several, and you choose the best one based on your judgment; this is what constitutes Gameplay.
In all these game situations involving skeletons, Diplomats, blocks, etc., the player makes the decision himself. Can he "counter" them? What should he do? How should he play? Should he take a restart? When he is killed at 111, he doesn't make any decisions (again, I want to clarify that there were no restarts before this, the game had just started).

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается

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