This is probably the most important thing in the post.
That's why everyone has the right to write and express their point of view.
But there is also objectivity, which, one way or another, does or doesn't correlate with our subjectivity.
Recognizing this fact and being able to relate it – that’s what is needed for development, not for degradation/stagnation.
I already wrote about the Land of Magic map.
There are guaranteed Shaman Altars on both sides, and water.
Perhaps, the game rules for fixed maps included a clause about not using the Shaman Altar bug (specifically for this map), or maybe they didn't because it was obviously unacceptable, but either way, no one even tried to use this bug.
Both options work as precedents (with or without the clause).
He fought in a Castle,
i.e., he entered the game.
These are wise words, by the way. Yes, he was attacked in a Castle, but he didn't enter into the game (i.e., the competition); nothing depended on him.
But he also took turns before the fateful 111, for at least 3 days (or even more if both sides were taking restarts).
Regarding the chances of winning – they were practically zero:
The player got lucky and received a Diplomat hero, joined with junk units, and killed his opponent with an even greater power advantage than in the situation described above.
Ah yes, before the Diplomat crushed him, the opponent did take some turns.
And he should have made the decision to take the last restart considering the possibility of the opponent getting a Diplomat as part of mandatory generation, as well as considering the hole in the wall between the main towns, i.e., taking these factors into account.
Anarchy, gentlemen!
If you anticipate being killed at 111, don't take a restart if your turn has already come... or, assess the odds and take it anyway.
If you expect your Necropolis opponent to have a Legion of Skeletons, think about how to counter it and implement that strategy.
You can figure something out; think and implement it – with more or less chances.
Moreover, you always have not one option but several, and you choose the best one based on your judgment; this is what constitutes Gameplay.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.
I wanted to offer you some flowers, but a crown would suit a princess like you much better
Смысл жизни в том, что жизнь на тебе не заканчивается