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Appeals Committee. Disputed situations in tournaments.

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#1121
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MedjersoN_HP
But the rule of fair play (in my subjective opinion) is violated
this is perhaps the most important thing in the post
that's why everyone has the right to write and express their point of view
but there is also objectivity, which, one way or another, (does not) correlate with our subjectivity
recognizing this fact and being able to relate it is what is needed for development, not for degradation/stagnation
2) the player was lucky, he found two parts of the Admiral's Hat, plus gloves or boots, learned advanced water magic, and discovered an accessible water area
I already wrote about the Land of Magic map
there, SHA is guaranteed on both sides, and there is water
perhaps, in the rules of the game on fixed maps, there was a caveat about not using the SHA bug (specifically for this map), or maybe there wasn't, due to its obvious inadmissibility, but in any case, no one even tried to use this bug
as a precedent, both options (with and without a caveat) are quite acceptable
3) the player was lucky, he can reach the opponent's castle on the first day
well, he fought in the castle
i.e., he entered the game
regarding the chances of winning, they are practically zero:
the player was lucky that he got a diplomat, he joined with a bunch of weak units and killed the opponent with an even greater power advantage than in the situation described above
ah, yes, before the diplomat crushed him, the opponent somehow moved around
but he also moved around before the fateful 111, at least 3 days (or even more, if both sides took resources)
and he should have made the decision to take the last resource, taking into account both the possibility of the opponent getting a diplomat in the mandatory generation, and the hole in the wall between the main castles, i.e., taking these factors into account
anarchy, my friend!
if you anticipate a kill on day 111, don't take resources if it's already your turn... or, assessing the chances, take them)))
if you anticipate the opponent's necromancer having a legion of skeletons, think about how to counter it, and implement it
you can come up with something, think and implement it - with greater or lesser chances
and you always have not one option, but several, and you choose the one that you think is best, and this is what the gameplay consists of

if you anticipate an endless turn for the opponent, and...? nothing, except nonsense, the very possibility of this does not entail :smile04:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny