Posts from Warlock – “Cultist” [Campaign 4, Mission 3]
As for logistics, I only once tried playing a campaign map without it and regretted it. I do like it when the main hero runs around a lot and far, provided that the enemies are cowardly and often run away from you; this is extremely useful. Well... so far, no one has given me a hard time in the first week)), I'm also playing with a hero, and I've reached the 3rd mission, and that's where logistics is really important)).
In the third mission, you don't really need to run around much. Just stay at your Castle, buy heroes, and level them up to 22. When Rutger and other level 3 enemies with a two-week growth rate start attacking, that's a victory. Logistics will only help you run around the upgrade locations faster. Reflection is significantly reduced, but it's better than nothing. Artifacts for luck on a Necromancer without magical luck are a rather dubious acquisition.
And I find the chance-to-hit mechanic in spell combat annoying. For example, after a normal cast, I leave the enemy with 2 archers, then I summon Hydras and exit without losses. But luck, according to Murphy's Law, will work exactly when it's not needed, and as a result, I'll lose Hydras. Unless resistance from luck is very useful here. It's not reduced by race.
Of course, I'll try to defeat Leto for fun, but I'll have to replay it anyway.
PS I really miss artifacts for Earth and Air magic, because in battles, Earth and Air spells are most often used on enemy units
By restarting battles and making changes to the unit stacks, you can prevent Lethos's plague from affecting the Minotaurs, and thus reduce their losses to 15-20 in the first week. And getting the green boots in the first week makes everything much easier. Also, it's better not to fight in castles, because the battlefield is large there, and it's much harder to destroy half of the army with a meteor shower.
The green boots just wouldn't drop on my hero! I was already tired of restarting and trying to defeat the Furies and Kifru near the castle. I ran out of patience. But on the Veteran difficulty, everything went smoothly right away. And the boots appeared somewhere in the second week. Now, with Shadya and her artifacts, her spellpower is 20+, plus the boots, which equals more than 800 damage with an enhanced meteor shower. That's how I defeated Lethos. He was constantly running away from me, managing to resurrect his troops before I could cast spells on him with Shadya. She only had basic spellpower, so it was very difficult. But I finally cornered him in the castle. I had to sacrifice some Hydras, otherwise I would have destroyed all the dragons, and there were 16 of them by that point.
Heroes who escaped, as well as those who didn't, still end up in our tavern on Mondays.
P.S. There was a lot of talk about buying out enemy heroes. Yes, that's definitely a viable strategy. But there's a limit to how many heroes you can have; I'm not sure exactly how many, but it seems like a player can only have 7 or 8 heroes at a time. And right now, my heroes have already defeated 5 of their strong heroes. How many strong heroes do the blue players have in total?
For me, Logistics only appeared at the very end of the first mission, after the scripted cutscene with the dragon. Many people ignore this skill, but I personally can't do without it; it's annoying when a hero can only move a short distance, but you want to accomplish so much in one turn!:)
Undeniably; but what about a situation like the one at the beginning of the mission here? That is, when you have to travel back and forth between two cities, with Logistics, he can travel between them in one day. I mean, the blue faction appears with the goal of taking the gold and sulfur mines, and there aren't enough troops for both cities, and there's so little money anyway in the early stages. Or remember the example in the mission for Markel, when you have to evade patrols, or when you're chasing Agrael, and the worst thing is the slow movement of mages and necromancers without Logistics; in short, Logistics is useful in most cases. And yes, it seems to me that it was offered to me at the very beginning, even in the first mission.
P.S. Letosa defeated Railag, although his plague did a good job against the witches (maybe I shouldn't have even deployed them - I didn't know), but he didn't appear in the taverns, what's that about...:( By the way, he also killed 4 twilight dragons, but this week I now have black dragons instead of twilight dragons. If they are magic-resistant, does plague not affect them, or how?
I'm not sure about applying the plague to dragons, but it should work. After all, the plague is not an offensive spell; it is a type of curse, like weakening or misfortune, for example.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Even though the racial ability doesn't bypass immunity to plague, there won't be any creatures with plague in the early stages of the mission.