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Posts from = Mods that replace individual factions =

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12 years ago
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List of mods that replace individual factions:

Azyl - A mod that replaces the Order faction with Azyl.
Conflux - A mod that replaces the Inferno faction with Conflux.
ConfluxRus - A mod that replaces the Inferno faction with Conflux, author's translation with extras.
Oblivion - A mod that replaces the Inferno faction with Oblivion.
Damned - A mod that replaces the Necropolis faction with Damned.
Sanctuary - A mod that replaces the Forest Union faction with Sanctuary.
Nexus - A mod that replaces the Shadow League faction with Nexus.
New Academy - A mod that replaces the Academy faction with "New Academy".
Citadel - A mod that replaces the Northern Clans faction with Citadel.
Wintrial - A mod that replaces the Northern Clans faction with Wintrial.
Church - A mod that replaces the Stronghold faction with Church.
Cytadela - A mod that replaces the Stronghold faction with Cytadela.

Check out the reviews:
Review of the Azyl faction from "Heroes for fan"
Review of the Conflux faction from "Heroes for fan"
Review of the Oblivion faction from "Heroes for fan"
Review of the Damned faction from "Heroes for fan"
Review of the Sanctuary faction from "Heroes for fan"
Review of the Nexus faction from "Heroes for fan"
Review of the New Academy faction from "Heroes for fan"
Review of the Citadel faction from "Heroes for fan"
Review of the Wintrial faction from "Heroes for fan"
Review of the Church faction from "Heroes for fan"
Review of the Cytadela faction from "Heroes for fan"

Big request to those who upload mods: please add screenshots, provide direct links and indicate which faction the city replaces.
Goose
I noticed an error in the Sanctuary mod: Kirins are bought for gold with crystals, while the town's warehouse provides gems.
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11 years ago
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I think everyone already knows about the Naga city mod.
Here I will post my sub-mods.
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Mod #1 – objects on the map; now all dwellings, the city itself, and the Ent bank have different models.
https://yadi.sk/d/SCQKjAicz5HX5
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THE MOD IS OUTDATED
The Naga witches are cool, but during their idle animation, the stick slightly passes through their tail, so I replaced the animation with a shamanic one, and the move animation with a Kujin one, so they don't run around waving a stick, but crawl (it shouldn’t affect the Baba on the Tower).
The second file of the mod replaces the icon; it is now easier to distinguish them.
The third file fixes the issue with the snakes on their heads; after death, they turned red.
https://yadi.sk/d/SCQKjAicz5HX5
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And finally, a fix for unit prices – now, fully recruiting all creatures in a built-up city costs 28000.
https://yadi.sk/d/SCQKjAicz5HX5
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Mod for new lighting – it was already in the mod, but didn't work(((
https://yadi.sk/d/SCQKjAicz5HX5

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And now, a mod that I had nothing to do with – /topic/at/1187579/.
This message contains the Russian version of the Naga city.
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Mod for a new model of coral priestesses – /topic/at/1231397/.
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Fix from Great Antosha – I don’t know what it does; read about it in the post – /topic/at/1252257/.
Screenshots.

In reply to fktifzobr@mail.ru
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11 years ago
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Regarding the Kirin – on the website, in the video, the Kirin is a modified unicorn, and in the screenshot, it's a crystal dragon with its wings cut off. So, what exactly is wrong, and what don't you like? I can't check the mod myself – I'm in the army.
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11 years ago
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SRD
Question about the Kirin – on the website, in the video, the Kirin is a modified unicorn, and in the screenshot, it's a crystal dragon with its wings cut off. So, what exactly don't you like? I can't check the mod myself – I'm in the army.
There, the Kirin is a dragon, and instead of the Kirin-unicorn, they have Murmillo. They removed the Naga generals. I don't like the appearance of the town – it's small, and after I redid it, I wanted to redo a few more objects.

Added 2 minutes later
http://www.moddb.com/mods/snctuary-mod/images/new-arena-of-siege-town-wip1 Here are screenshots from the master who created the Kirin-dragon; he redid many creatures.
In reply to fktifzobr@mail.ru
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11 years ago
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It’s a waste to replace the naga of the Sylvan faction – it would probably be better to remove the Orcs.
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11 years ago
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SRD
It's a shame they're replacing the sprites of the forest elves – it would probably be better to remove the orcs altogether.

Added 22 minutes later
It's a shame they're replacing the sprites of the forest elves – it would probably be better to remove the orcs altogether.
Actually, it's quite easy to swap the elf replacement with an orc replacement; you just need to figure out what to give them instead of the elven abilities and what to use to replace their war cries.
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11 years ago
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I think the author didn't do it that way because either he himself, or someone from the same resource, already replaced the Orcs with the Fortress faction from the third game.
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11 years ago
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They clearly need their own specialization, not an elven one. As I understand it, they are more inclined towards creation – but will it be possible to reverse the racial skill of the Orcs, turning bonuses from attack to defense?
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11 years ago
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SRD
They definitely need their own specialization, not an elven one. As I understand it, they are passionate about creation – but will it be possible to reverse the racial skill of the Orcs, turning bonuses from attack to defense?
I was working with an old mod for the Stronghold and I have some understanding of how to change the bonuses from Blood Wrath, but I don't know what to do with the warcries.
In reply to fktifzobr@mail.ru
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11 years ago
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Assign them to different schools or leadership roles, and discard those that don't fit – otherwise, they will use magic instead of debuffs.
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11 years ago
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You can definitely assign the Mage Guild to the Orcs, but in the city, it says that this building cannot be constructed. If we figure out how to allow the construction of the Mage Guild, then we can talk about Naga-Mages instead of Orcs.
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11 years ago
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Perhaps we need to give it a building tree; then all the main structures will be available, but there won't be any special buildings. Although, I already made the Dark Gnomes city neutral, and nothing was built in it. It seems that such races don't have the ability to build structures, just like Orcs don't have a Mage Guild.

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