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Posts from = Mods that replace individual factions =

5.0 (1 rating)
In reply to WizardNazyr
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11 years ago
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for now, they are very strong, and they also call for reinforcements.
In reply to WizardNazyr
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11 years ago
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for now, they are very strong
Can we keep the stats from the demons?
In reply to WizardNazyr
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11 years ago
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Tren4ik, how do I install a mod for Necropolis?
In reply to Zic_Arantir
11 years ago
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Zic_Arantir
Tren4ik, how do I install a mod for Necropolis?

Replied in a private message.
In reply to WizardNazyr
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11 years ago
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fktifzobr@mail.ru, thank you! Everything is done perfectly. I will soon start working on balancing the mod, but could you also make the town look different? (like a redesigned Academy town).
In reply to WizardNazyr
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11 years ago
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Thank you very much, this is a great mod.

Added 1 minute ago
Is this mod compatible with NHF - New Heroes for Heroes V 3.1?
In reply to WizardNazyr
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11 years ago
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Is the mod compatible with NHF - new heroes for Heroes V 3.1?
NHF adds various heroes, including mage heroes. But not elemental heroes. So, there shouldn't be any direct conflicts (although there might be if the mod for elementals contains complex scripts). But the aesthetic will be lost: you will have mage heroes from NHF in your Conflux, which isn't great.
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11 years ago
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Zic_Arantir
Is the mod compatible with NHF - New Heroes for Heroes V 3.1?
There shouldn't be any conflicts, but the descriptions and hero-castle alignment won't be correct.

Added 2 minutes later
To put it simply, if you want to have this mod for a town but not play with it, then everything is fine. If you want to play as this town, then I don't recommend it.
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11 years ago
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Zic_Arantir
Thank you very much, it's a great mod.

Added 1 minute ago
Is the mod compatible with NHF - New Heroes for Heroes V 3.1?
The mod is compatible with NHF, but this city replaces Inferno, and then demons will fight with the Elementals, and there will be problems with the hero's army bringing fire elementals - they cannot be upgraded and combined with city elementals.
In reply to WizardNazyr
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11 years ago
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I just reviewed my mod, which I use alongside another mod that replaces the Academy. In that mod, I swapped the locations of these cities, and it's possible that the mod I uploaded DESTROYED the Mage city and left only Inferno.
If my concerns are correct, put this mod in the data folder.
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In reply to WizardNazyr
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11 years ago
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DESTROYED THE CITY OF MAGES
Yes, when I placed the mages and started the map, it kicked me back to the main menu.

Added 1 hour 22 minutes ago
Updated the themes for the elementals
https://yadi.sk/d/Oqw0FPfzhw8RY
Place the SoundConflux.pak file in the data folder
Place the CX folder in the music folder

Added 4 hours 29 minutes ago
Looked at the map of the city siege... it looks not very good, to put it mildly.

Added 1 hour 36 minutes ago
Adjusted the balance:
https://yadi.sk/d/OX5BhdYDhwF6s
In reply to fktifzobr@mail.ru
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10 years ago
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Perhaps I'm posting in the wrong place, but is it possible to replace the Hydras from the Dungeon faction with Faceless Ones?
In reply to fktifzobr@mail.ru
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10 years ago
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It would be great if someone else could translate the rest of this text; it would make this a truly awesome mod. Also, it would be nice if, when you click on a building in the building tree, it would also be displayed... but the **MOST IMPORTANT thing is the translation**.

Added 30 minutes later
I played a bit and noticed that these icons above the castles, mines, outposts, etc., are misaligned at the bottom. It's not even clear whose outpost it is. But on the castle, it looks great.
In reply to fktifzobr@mail.ru
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10 years ago
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I suggest creating an emblem for the Sanctuary faction (the one displayed in the tavern) based on this image:

With a little Photoshop work, it will look great.

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