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The topic mentioned that this bug exists. We need to wait for the next version to be released (it will be fixed there). It happens when someone loses heroes and then hires new ones.
Added after 10 minutes SunTeaTeller
I've had this happen sometimes without NHF. I think you have another mod installed.
If a map is started with a mod and then continued without the mod, the bug may persist.
How about this rework: replace "Scouting" with "Deadly Shot" for the "Unearthly" skill (you can then upgrade "Silent Hunter" at level 2, which provides very good scouting and the ability to upgrade "Native Lands" later), and replace "Phantom Creation" with a weaker spell.
How about this rework: replace Scouting with Deadly Shot for Unutel (you can upgrade Silent Hunter at level 2, which provides very good scouting and the ability to upgrade Native Lands in the future), and replace Phantom Creation with a weaker spell.
Almost all starting heroes will be reworked. Because in this version, I want to make it so that almost all races have all schools combined across their heroes. Unutel has a different plan: Leadership and Troop Gathering, which will allow you to upgrade the Speed Aura
Added 2 hours and 4 minutes ago AwesomeDude
You could also add an enhancement for the Dwarven Axe to Eimunda.
Which art are you referring to?
Added 39 minutes ago I'm currently testing the single-player mode on a multi-map. I'm looking for bugs. I'll take a look at the rewritten code.
Why do some disappearing tooltips have a different font than the standard ones?
It is possible to standardize them, but they will become bulky if the standard font is used for very long tooltips.
Added 18 minutes later Is it possible to count all script errors each game day and record them in an array, for example?
It would be useful for testing the single-player mode.
Something is wrong with Fagus: Not enough arguments when calling function GetHeroStat.
Added after 6 minutes
Is it possible to count all script errors every game day and record them in an array, for example? It would be useful for testing single player.
game_writelog 1 enables writing the log to a file in the bin folder.
Added after 1 minute Though it writes it with obvious interruptions. Probably, Russian characters are interfering.
Added after 21 minutes If you just want to count: you can add a counter increment of 1 in the hooks, and every day record it into an array and reset it.
I still want an elf hero with Logistics and Deadly Shot: Silent Stalker at level 2 is a good thing, and it would also be possible to upgrade Native Lands.
Mountain King's Axe (+4 to attack, major). Still, I'd like an elf hero with Lore and Deadly Shot: Silent Hunter at level 2 is a good thing, and you can also upgrade Native Lands.
It's not entirely clear that it belonged to a dwarf.
But "Dwarven Smith's Hammer" is more obvious.
Added 9 minutes later RedHeavenHero
1) yes, but it doesn't matter. Here's the supposed line with the error
minus_mana = GetHeroStat(STAT_MANA_POINTS);
I missed it, and now I'm stuck((( Thanks for finding it ;)
Added 26 minutes later In single-player, when the computer kills an enemy hero, the killed object disappears before we can access it) But it doesn't seem critical at all.
In single-player mode, when the AI defeats an enemy hero, the defeated unit disappears before we can interact with it. But it doesn't seem to be a major issue.
Which, regarding mobs and special spells, is not the case. Because if an object is disabled, it may not interact with it. However, sometimes it does interact when there is something valuable near the mob. Added 1 hour ago
UP 0.73s
Changes in version (0.72s-0.73s):
New heroes: 1) Added Gronulf. Bug fixes, improvements: 1) Kaldorin has been placed in the selection list alphabetically. 2) Fixed an issue with creatures near portals that appeared in version 0.72s. 3) Fixed a bug with friendly heroes touching each other, and fixed touching enemy caravans. 4) Added a description of special abilities in the hero selection menu and for standard heroes. 5) Kaldorin's spell has been corrected. 6) Fixed Fagus's special ability when the current mana value was less than the bonus it provided the previous day. 7) Removed an issue with garrisons where you sometimes had to "click" on them twice to enter. Changes: 1) Added a unique icon for Kaldorin (psatkha). 2) Changed the skills and abilities of many heroes so that each faction has more heroes with different schools at the start. 3) Added biographies for Abigor and Kaldorin (Lokken). 4) Strengthened Olhar's special ability. 5) Reduced Marbas's starting attack parameter. 6) Strengthened Helmar's special ability. 7) Fixed the display of effects for creatures created by Kiina (RedHeavenHero). 8) Standardized the tooltips for Kiina and Fagus. 9) Standardized the tooltips for heroes regarding creatures. Other: 1) Removed the icons of heroes added by the mod in 64x64 format. 2) Added a message for the player if the map does not support the NHF mod. 3) Emulated the attack on the mages' treasure using scripts, and changed the form of the tooltip. 4) Rewritten functions for treasure vaults. 5) Added support for IRMG maps in NHF MS (RedHeavenHero). 6) Changed Kiina's function to support her in single-player mode (RedHeavenHero). 7) Kiina's creatures have been included in the general array of creatures so that they can be encountered by AI heroes. 8) The cities of the current player are now always "active". 9) Emulated the attack on the crypt using scripts, and changed the form of the tooltip. 10) Fixed an error where the player loses, but GetCurrentPlayer() returns "-1". 11) Other minor changes.
Special thanks to AwesomeDude for testing 0.72s.
You can Download it in the first post of the topic.
7) Fixed an issue with garrisons where you sometimes had to click on them twice to pass through.
This is a great improvement, as sometimes I would forget to click twice and the route would be recalculated if there was another path.
Unfortunately, I won't be able to test it this week. I wanted to see the changes to the starting upgrades in the dock, but the link says: "Nothing found or you don't have access."
Too bad I won't be able to test it this week. I wanted to see the changes to the starting upgrades in the Dungeon, but the link says: "Nothing found or you don't have access."