Skip to content

Posts from The veil is lifted.

4.4 (5 ratings)
Auto-translated
Attacked the Knights of Isabel near the Barracks, and the knights disappeared – the game froze. Tried replaying – the result was the same. :(
Auto-translated
Yes. I've explored half the map, and there are no problems, except for the Knights of Isabel near the barracks. In principle, this doesn't cause any issues, but getting a bonus of a couple dozen swordsmen each week would be helpful.
In reply to RedHeavenHero
Auto-translated
RedHeavenHero
I checked. Everything works. The issue isn't with the map. Did any errors appear in the console?
I installed a different game client, and the problem was resolved. It seems the issue was with the game itself, not the map.
Auto-translated
Thank you very much for the map; I thoroughly enjoyed playing it. I was particularly impressed by Lorenzo, who appeared with a huge army and a "High" threat level when I had already captured all the human castles. I had to run around the entire map, gathering troops from all the castles until the threat level dropped to "Medium." The second surprise awaited me when I killed the first unit of his human army. But it was quite interesting, and I had to replay it several times to defeat him. Also, I didn't notice the two-way portal near the castle, which led to the Crystal Mine, and for most of the game, I was only saved by the Horn of Plenty and the "Spoils" skill. At the beginning of the game, every peasant counts, and you have to choose what is more important: the army or resources. It was quite challenging, but this difficulty added its own unique touch and made the game more interesting. P.S. I played almost the entire map without the Crystal Mine (because, due to my own foolishness, I didn't notice it), and this added its own unique touch. I had to constantly sacrifice something (I decided to sacrifice the Angels), and the game was much more interesting. I suggest removing this mine altogether. P.S.S. What is the purpose of the Shielded Hall in the Dungeon? I spent a long time trying to figure it out, but I still couldn't understand why it's there.
User Avatar
Auto-translated
Great that you completed the map, thanks for the feedback. Are there any comments regarding the balance, or is everything okay?
The Shielded House is just there for atmosphere: after all, it's a dungeon for dwarves. ;)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Auto-translated
The battles for the priest's liberation and the fight against Orlando were very difficult because both battles were played on the "Medium" difficulty level, and I didn't expect them to summon Demons and Undead. I couldn't complete them on the first try and had to replay both.
The last demon is very weak. Considering that I have 4 castles, killing the last demon was easy.
In reply to Juice
Auto-translated
I completed the map on "Hero" difficulty in 70 days. The map is excellent, a real gem. It's very engaging. The events unfolded roughly like this: at the end of the first week, I captured my first Castle. In the second week, all the enemy heroes, including Freya, came to visit. There was a constant clash of metal and the sound of arrows flying from dawn till dusk. By the end of the week, Freya had only 4 Inquisitors left. The balance of power is excellent. Then came a week of turmoil, and another week of turmoil (would the esteemed Genie be so kind as to shorten these weeks?). But a gem can be turned into a diamond. I absolutely didn't like Duncan's starting skills. He should have "Logistics" and "Leadership"; instead, he just spent his time gathering resources and training. The hero in prison (Axel?) is useless. He can be freed about a week before the end of the game – what's the point? Blocked teleports: it's perfectly fine to live without them. It's not at all obvious how to unlock them (this refers to the Witch's Hut); the conditions for starting the process are lengthy and tedious, only for aesthetes – to make everything work. Faiza (or Narhiza?) could be focused on something else – she's a fun and useful creature (as a source of experience). Lorenzo summons undead in the second battle. (Is there a demographic crisis in Shio?) The battles with Lorenzo are interesting; after them, the demon in the Castle becomes completely harmless and docile. (I think Freya deserves this toy). At the gates, the imps drain all the mana (maybe a well should be dug in front of the Castle?). Freya's special ability becomes ineffective (this doesn't bother her at all, but I would like to "tear" the demon apart using all the available means – "divine retribution").
Thank you very much for the map.
User Avatar
Auto-translated
Where is this priest? I can’t find him.
User Avatar
Auto-translated
I was looking for the prophet's hut for some reason.
Auto-translated
Tell me, is this map a standalone scenario, or does it continue a storyline that takes place on other maps?
Auto-translated
Couldn't find a priest, so I gave up. Damn, I hate timed quests!

Statistics

Welcome our newest member: Emil