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The veil is lifted.

#54
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I completed the map on "Hero" difficulty in 70 days. The map is excellent, a real gem. It's very engaging. The events unfolded roughly like this: at the end of the first week, I captured my first Castle. In the second week, all the enemy heroes, including Freya, came to visit. There was a constant clash of metal and the sound of arrows flying from dawn till dusk. By the end of the week, Freya had only 4 Inquisitors left. The balance of power is excellent. Then came a week of turmoil, and another week of turmoil (would the esteemed Genie be so kind as to shorten these weeks?). But a gem can be turned into a diamond. I absolutely didn't like Duncan's starting skills. He should have "Logistics" and "Leadership"; instead, he just spent his time gathering resources and training. The hero in prison (Axel?) is useless. He can be freed about a week before the end of the game – what's the point? Blocked teleports: it's perfectly fine to live without them. It's not at all obvious how to unlock them (this refers to the Witch's Hut); the conditions for starting the process are lengthy and tedious, only for aesthetes – to make everything work. Faiza (or Narhiza?) could be focused on something else – she's a fun and useful creature (as a source of experience). Lorenzo summons undead in the second battle. (Is there a demographic crisis in Shio?) The battles with Lorenzo are interesting; after them, the demon in the Castle becomes completely harmless and docile. (I think Freya deserves this toy). At the gates, the imps drain all the mana (maybe a well should be dug in front of the Castle?). Freya's special ability becomes ineffective (this doesn't bother her at all, but I would like to "tear" the demon apart using all the available means – "divine retribution").
Thank you very much for the map.

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