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Choosing a starting Castle?
104 voters
Single choice Public votes Closed 2015-02-14
This poll is closed.
Standard script
52.9% 55 votes
Random
47.1% 49 votes
Announcement
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11 years ago
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"only XL-2"

Greetings to all fans of "XL" templates! This tournament is just for you:smile20:


I. Rules and Templates.

1. The rules are standard. The tournament will be held using the SoD 3.2 (4.0) + HD-mod version of the game.
2. XL templates: 8mm6a, 8хм12а, 6LM10a, 8xm8a, Spider.
3. Template selection is standard; Red starts first, with Blue making the final choice.
4. Castle selection is done by poll in a standard manner; Blue starts first. After restart, the color does not change (by mutual agreement, Random can be chosen, with resource selection and color swap).
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The time for one game is 2 weeks

II. Regulations

Stage 1 – Group Stage

16 groups of 6 players each. Two players from each group advance to the next stage, based on the highest score.
In case of equal scores, places are determined according to additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in a game "weigh" more than technical defeats.
4. If it is impossible to determine who advances to the playoffs based on previous criteria, players will be offered a scheme for tiebreaker games. At this time, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that arises in the groups at the end of the stage.

Round 1: February 14 - February 27
Round 2: February 28 - March 13
Deadline for 2 games: March 15
Round 3: March 14 - March 27
Round 4: March 28 - April 10
Deadline for 4 games: April 12
Round 5: April 11 - April 24
Deadline for 5 games: April 26
RESERVE, voting for the playoff bracket: April 25 - April 28
Playoff draw: April 27 - April 28
Vacation: April 29 - May 8, CIS-2015

Attention!!! Failure to play the required number of games (report the played games) by the deadline results in disqualification, except for vacation or valid reasons, provided that you inform the organizers about the reason in advance.

In the group stage, each player can take a two-week break; notify the tournament organizers in advance (before the start of the round), with the obligation to play the games before the next deadline.

Victory – 3 points; defeat – 0; draw – 1 point (counted at Stage 211+ at the discretion of the organizers)

Players who have already advanced to the playoffs should send me two answers to the question in ICQ:
1. Template selection
a) Template selection is done in a standard manner.
b) Random template selection (specify preferences: coin toss once for template selection or every time after restart).
1. Castle Selection
a) Castle selection is done in a standard manner.
b) Castles are selected randomly, with color change after restart.
P.S. Please do not just write "1a 2b," but provide a complete answer. All voting results will be posted on the forum..

Stage 2 – Olympic Tournament

32 players, random distribution, 1st place and 2nd from the groups.
Changes to the rules based on the voting results:Random castle selection, with bonus selection and color swap.

Round 1 1/16 May 9 - May 22
Round 2 1/8 May 23 - June 5
Round 3 1/4 June 6 - June 19
Round 4 1/2 June 20 - July 3
Round 5 FINAL up to 2 wins July 4 - July 31; August 14

III. Organizational Issues

1. The tournament starts on February 13, 2015 (processing of the poll for castle selection, determination of the final regulations of the tournament, draw of groups)
2. The tournament is official
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host, organizational issues – Scorpiona (ICQ 469326983), Nitro (ICQ 627769385) – organizational issues.
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal under their avatar.
The winner of the previous tournament "only XL" AlexTheGreat[/B]
In reply to rebellious
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11 years ago
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rebellious
By the way, you can put all the playable HL map templates into one rmg.txt file and play with a random template, changing the colors as well. This saves time when creating maps and really determines the versatility of an HL mapmaker.

That's a great idea!
In reply to rebellious
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11 years ago
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rebellious
By the way, you can put all the playable map templates from the map editor into one rmg.txt file, and play with a random template while also changing the colors of the factions. This saves time when creating maps and really determines the versatility of a map editor player.
Saving time on map creation? 29 seconds? I've been suggesting for a while now that we can just use the random map generator, but in Heroes of Might and Magic, there's a button for random map generation. Just click it once, and you can play with these factions, but with the option to choose the heroes.
In reply to Vatya
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11 years ago
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Vatya
Saving time on choosing a faction? 29 seconds? I've been suggesting for a while now that we just randomize it; there's already a random button in the Heroes of Might and Magic games. Just click it once, and we play with these factions, but with the option to choose heroes...
Many people are simply tired of constantly playing with the same factions on the same maps.
In reply to Nitro
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11 years ago
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Nitro
Many people are simply tired of constantly playing with the same factions on the same templates.
Who exactly are "many people"? 54 people are tired of it, while 49 are in favor of the standard setup. I, for one, am not against randomness, but at least give us the option to choose a folder. Why did Wizard introduce this feature into his mod?

Apparently, not everyone is aware, so I'll repeat... In Hvrulez, there's a button that says "play with random factions." If you click it, Inferno/Tower (as an example of randomness) will appear. You set the factions, choose heroes from those factions, and start. After each restart, you click the same button again and continue. It seems everyone is happy – there's randomness for those who want it, and the option to choose a folder for those who don't.

I just don't understand full randomness...
In reply to KobRa_RR
11 years ago
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Moreover, the templates can be made anonymous, which will make players work even harder. So, on the first day, it won't be that easy to guess the template and discard it if it's not "yours" (as in anarchy).
Here's an example of an RMG file; unpack it and put it in the folder \Heroes of Might and Magic 3\_HD3_Data\Templates in the only XL folder with the corresponding rmg.txt.
Attachments 1
1 file attached • Total size: 2.5 KB
In reply to rebellious
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11 years ago
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rebellious
Moreover, you can make the templates generic, which will make players work even harder. So, on the first day, it won't be easy to guess the template and discard it if it's not "yours" (as in anarchy).
Here's a sample RMG file; unpack it and put it in the folder \Heroes of Might and Magic 3\_HD3_Data\Templates in the only XL folder with the corresponding rmg.txt.
Moreover, you can add XL templates or even completely unknown ones... Where is the world heading...? It seems there was initially an agreement on XL, then it became a full random, and now there's a proposal for random templates...
Maybe anarchy? Everything is prepared there...
In reply to rebellious
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11 years ago
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rebellious
Moreover, you can make the templates more generic, which will make players work even harder. So, on the first day, it won't be that easy to guess the template and discard it if it's not "yours" (as in anarchy).
Here's an example of an rmg file; unpack it and put it in the folder \Heroes of Might and Magic 3\_HD3_Data\Templates in the only XL folder with the corresponding rmg.txt.
Awesome!
In reply to rebellious
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11 years ago
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rebellious
Saving time on the cherke.

This is some kind of surrealism.
In reply to Сатир
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11 years ago
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Actually, the idea of using random, anonymous templates is good, if it weren't for the poor quality of the blue color on the 6LM10A and 8XM12A.
Rebellius, could you tell me if there's a way to prevent color imbalances on these templates?
In reply to Vatya
11 years ago
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[off]
In Hvrulez, there's a button that says "play with random castles"... If you click it, Inferno Tower pops up (an example of a random selection),
But more often than not, it's Necropolis, Barbarian, or Conflux, Inferno.)
And in general, what's the point of having RSS and notifications on this amazing site if you have to find out about tournaments from spam?%()[/off]
I just noticed the lack of nostalgia... holy cow, this is the worst template of all!
In reply to Nitro
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11 years ago
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Nitro
The idea of random, anonymous templates is actually good, if it weren't for the awful blue color on 6LM10A and 8XM12A.
Rebellius, could you tell me if there's a way to prevent color imbalances on these templates?
54x49 for/against standard random. Do you want to create a poll on the topic of "1 standard," 2 "dark," 3 "hard random" (as you suggest), 4 "soft random" (as I suggested)...

And we'll end up playing standard dark...
In reply to Nitro
11 years ago
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Nitro
The idea of using random, anonymous templates is actually good, if it weren't for the awful blue color on 6LM10A and 8HM12A.
Rebellius, could you tell me if there's a way to prevent color imbalances on these templates?
By the way, on the last LM, I got a Necropolis hero with a good starting location on muddy terrain, but that doesn't happen often.
And why do we always play as red and blue? There are other colors too. There's no statistics on how skewed their distribution is.
By the way, have you noticed that no matter how big the map is, blue and red are most often generated on adjacent starting locations.
Even the simplest Jebus map always has surprises in terms of the contents of the starting locations. You could, of course, always set a high density of object distribution, but that would be boring.
From the theory of zone generation:
Zones treated as circles at this stage
Important concept at this stage is zone’s center
Placement done on arbitrary grid, translated and scaled later to actual map size
First zone placed in center
Later zones placed adjacent to existing zones
Zones allowed a small amount of overlap
Minimize overall width and height of map
For two level maps, each level must have at least one zone
Maximize number of adjacencies to connected zones
Zone placement done 5 times, like “shaking a box”
Extra water and rock zones placed after normal zones

Voronoi diagrams are responsible for generating the zones (distribution of zones on the surface). Somewhere in the generator, there's a formula for this, but who will find it and correct it properly, and is it even possible?
In reply to rebellious
11 years ago
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In my opinion, it's not the colors that matter, but the zone number; blue on 8mm6 and 8mm6a are different, and the remaining distribution of roads/teleports will be different. An evil faction on (x)l+u has a very high probability of ending up at the bottom, because 2/3 of the computers are always (statistically) at the top, and there is a shortage of space there; the last time, I started with demons at the bottom for 5 generations in a row.
In reply to Сатир
11 years ago
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Satyr
This is some kind of surrealism.
Special for you;)
In reply to zoog
11 years ago
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zoog
In my opinion, it's not the colors that matter, but the zone number. Blue on 8mm6 and 8mm6a are different, and the remaining distribution of roads and teleports will be different.
An evil race on (x)l+u will very likely end up at the bottom, because 2/3 of the computers are always (statistically) at the top, and there is a shortage of space there. The last time, I started with demons at the bottom for 5 generations in a row.
Well, yes, it's not that important. Just don't give the first zone to anyone; it's usually in the center. And it's clear that the more zones there are, the more the problem of teleports, or rather, monoliths, arises. Because it is this that confuses the maps.

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