Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In my opinion, it's not the colors that matter, but the zone number. Blue on 8mm6 and 8mm6a are different, and the remaining distribution of roads and teleports will be different. An evil race on (x)l+u will very likely end up at the bottom, because 2/3 of the computers are always (statistically) at the top, and there is a shortage of space there. The last time, I started with demons at the bottom for 5 generations in a row.
Well, yes, it's not that important. Just don't give the first zone to anyone; it's usually in the center. And it's clear that the more zones there are, the more the problem of teleports, or rather, monoliths, arises. Because it is this that confuses the maps.