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I'm backing out.
It would be much more useful to simply use regular 32-bit True (stretchable) GDI - Bilinear SharperX2, and state that there are no problems with them (or that there are).
New here? I'm Roha — want a quick tour?
I'm backing out.
It would have been much more useful to simply use regular 32-bit True (stretchable) GDI - Bilinear SharperX2, and say that there are no problems with them (or that there are).
I don't know who wrote it, but basically, when attacking a mine where the opponent left troops, the timer doesn't stop.
The turn wasn't passed from blue to red at 115 (the transfer got stuck at 98%), and when I tried to close the game, it crashed and wrote to the crash log. After restarting the game, I couldn't load it – when loading from blue, it doesn't ask red to enter a password; blue sees this window: http://i.imgur.com/2WLmUwI.png. We tried loading from red, and the result was about the same – it asks blue for a password, but doesn't accept it.
The same thing happens with earlier saves (113, 114).
Passwords: red - 77, blue - 867.
I'm also attaching the crash log, but please note that there was another crash later that day in a different game when the AI attacked a Castle at the very beginning of the battle after a tower fired.
Dear sirs, the mod (3.808 beta 2) doesn't launch on Death's Breath, purchased on the Booki website. It says "unable to initialize resources." Are there any recommendations for launching it?
The game crashes when launched at a resolution of 1920x1080; is this normal?
And is it possible to play correctly at a resolution of 1920x1080 on a 15" monitor?
For now, you can copy the contents from the file \_HD3_Data\Settings\#default#sod.ini to \_HD3_Data\Settings\default.ini