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Posts from HoMM3 HD bug reports.

5.0 (1 rating)
In reply to baratorch
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12 years ago
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Oops! A debug build made it into the release.
Now I’ll have to change the save protection…
When loading the game, all passwords are substituted.


If I hadn’t mentioned it, no one would have used it, but now old clones with a new feature will appear.
12 years ago
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well, those who managed to download it (the update was available for a very short time) would definitely notice the obvious.
In reply to baratorch
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12 years ago
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Hello, Baratortch. I understand that it's not very convenient to bother you with such requests, but could you restore the passwords for my two saves that I've attached? I would be grateful if you could find the time.
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12 years ago
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baratorch, perhaps this has already been suggested, but I don't feel like scrolling through everything. Maybe it would be worth giving someone from the Academy a tool like a debug build, so that this person could restore saves for players without your involvement?
12 years ago
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Good afternoon. I can't seem to connect to the game. When I click "Join server via TCP/IP," the server displays the names and shows that players have joined, but in reality, all connected players are kicked out. Can you please advise on how to resolve this?
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12 years ago
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Discovered that the last unit on a hero can be dismissed using the key combination Alt + Shift + click on the creature. With this, the hero always has 2000 movement points, and when an AI attacks such a hero (not sure about a human player), the game crashes.

Save file: Red password: ducks228 Blue password: dirtyfish


http://www.fayloobmennik.net/3492660
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12 years ago
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How do you transfer the last creature from a hero?
In reply to KobRa_RR
12 years ago
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KobRa_RR
How do you transfer the last creature from a hero?

I don't know. Or maybe it's not possible.
In reply to KobRa_RR
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12 years ago
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KobRa_RR
How can I transfer the last creature from a hero?
There is one "legitimate" way: if a guardian or a seer requires that creature, you can give it to them and continue on without any troops.
In reply to Marmot
12 years ago
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Leader1
Unusual behavior of heroes during the opponent's turn. They disappear and vanish from the map. Everything returns to normal during my turn. It's not critical, but it's unpleasant and unclear why this happens.
A similar problem, but worse. All heroes disappear, including those controlled by players and the AI. If you select a hero, they reappear, but if you enter a Castle, for example, they disappear again. You can even place two heroes in the same location. At the same time, you can't attack an AI-controlled hero because they are invisible. During the AI's turn, their heroes appear, and during my turn, they disappear again.
This has happened to another player playing with me online, but then only one player disappeared and reappeared, so I didn't pay much attention to it.
Version HD - 3.672, with SuperFix_Common and SuperPack_Rus installed (one has 1.1, the other has 1.4).
I'm attaching three files: my autosave, the opponent's autosave (which seems to be normal), and my save with the bug (unfortunately, not at the beginning of the turn, but you can still check the bugs I described).
I have no idea what causes this. If it happens again, I'll make another save
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12 years ago
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If a Hero in a docked boat disappears from the map, regardless of whether it's their own or an allied boat, then when viewing their turn, the entire map is displayed completely open, without any objects.
In the attached save file, you can see their turn before and after the battle. Version HD 3.673.
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12 years ago
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I have a question. Here's the situation:
I killed all the enemy's troops, but summoned creatures remained on the battlefield. I pay off the enemy hero, and he disappears (because he has no troops left). BUT... HE APPEARS IN THE TAVERN? Is this a feature?
In reply to MuLLIyTa
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12 years ago
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MuLLIyTa
I have a question. There's a situation:
I killed all the enemy troops, but summoned creatures remain on the battlefield. I bribe the enemy hero, and he disappears (since he has no troops left). WHY... DOES HE APPEAR IN THE TAVERN? Is this a feature?
Yes, it's a feature, and it's from Soda, not HD. If he flees, he'll appear with 1 unit, but if he's bribed, he'll appear with no troops at all. IMO, it's fair. In earlier versions of Heroes, this wasn't the case; the developers added it later. I encountered this "feature" myself about 5 years ago.
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12 years ago
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Departure with a stop at the tavern.
/topic/at/719315/

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