Wolves are cheaters, the Manticore deals a lot of damage, Mummies are stronger than Liches, Phoenixes are very proactive... It's not very heroic... What's so bad about it? Be happy that your opponent is strong, discuss how to fight them better...
Posts from Neutral creatures in Heroes of Might and Magic V.
Everything should be planned with the idea of minimizing losses – this is not possible with creatures like wolves and phoenixes.:cool:
The developers made it so that there is no universal tactic... and if it were easy to kill everyone, the game would lose its appeal. Instead, you are forced to "adapt" and find new ways to solve the problem!
And if you find it difficult, lower the difficulty level...
Sincerely.
But Kyle is right – it's normal to suffer losses in battles with neutral creatures. However, Alex Ghost is also right – neutral creatures should be more or less balanced, and it's absurd that you lose a lot of units in a battle with water elementals, while in a battle with earth elementals, you only waste time and patience. I understand that when earth elementals work in a team with other units, it becomes effective, but the point is that neutral creatures are supposed to stand in groups of one type of unit. As a result, there's a real imbalance:(
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It’s quite easy to defeat wolves without any losses; it’s more difficult with phoenixes, but it’s still possible – I’ve managed it several times. It’s especially great to defeat them with dwarves and upgraded light magic.
But in general, Kyle is right – it’s normal to suffer losses in battles with neutral creatures. But Alex Ghost is also right, in my opinion – neutral creatures should be more or less equal in strength, and it’s absurd that you lose a lot of units in a battle with water elementals, but in a battle with earth elementals, you only waste time and patience. I understand that when earth elementals work in a team with other units, it’s effective, but the point is that neutral creatures are neutral, meaning they should stand in squads of one type of unit. As a result, there is a real imbalance:(
I don't even understand what the problem is with wolves; they are not difficult to kill at all. Mages, druids, and succubi create much bigger problems. As for Phoenixes, that's definitely a problem, but I always play as Necropolis (Vlad), and it's not that difficult to kill them without losses:smile24:
You urgently need to watch the "In the World of Animals" program :D That's how you'll realize they just went overboard with the wolves.)))
I don't get why they went overboard? Everything is actually correct. Initiative (not speed) — correct, as the saying goes "a wolf's legs feed him." Pack attack — correct, a single wolf is only capable of mauling a hare, but as a pack they can maul any elk. It's the same in the game: one wolf isn't some god-tier fighter, but as a pack — they'll maul anyone. Where is the overkill?
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I agree with that, and in general it's a bit unclear to me why phoenixes are more dangerous than Emerald Dragons, for example...
Well, at least because of their fire shield and rebirth, not to mention initiative and speed.
As for the Wolves, I went against them with a small squad for the first time and regretted it.
Neutral Phoenixes are weak; they can't compete with summoned ones.
We're not talking about summoned creatures here, but the statement that neutral Phoenixes are weak is simply wrong. Try defeating at least 50 of them, and you'll understand how mistaken you are (and I'm not even talking about 500).
There are few neutral creatures, and those that appeared in the expansion, I haven't seen anywhere except in the campaigns.
In general, they really didn't add many of them. But let's hope that there will be more in "Tribes of the East".

