
I only remember sketching my character for one of the early expansions... And I don't even remember if it was him or some other similar character.
🏹🎪+⛓️♿=💕
New here? I'm Roha — want a quick tour?

The role-playing aspect is zero, or almost zero. There are zero events.
The format is 3x3, meaning that tactical roles can be very diverse, as can the tactical possibilities for interaction between allies and opponents on the battlefield. Additionally, you can think of many more features, such as bosses (overpowered NPC opponents, but only one), obstacles, and generally non-standard arenas, etc.
Interest is maintained specifically by the combat, in a sense by the team spirit, and by achievements in the arena.
If that happens, players will simply lose interest. After all, that's the most important thing in an expedition, isn't it? You could create bots and make them fight; it wouldn't change the meaning.
For example, you could develop a complex combat mechanic in turn-based mode, where you need to find the enemy's weak spot and crush it, otherwise you won't win.
I'm not sure it will work. You could try implementing PvP or Competitive matches between teams of players to see who is more successful in the arena, but I don't know...
In my opinion, Dal Shabet, for example, was successful because many players and GMs were involved, and practically around the clock. There was almost no long wait for a response from the GM or player. That's why it turned out so great. But interest is lost when you have to wait a long time for a response. So, it's more about the ability of players and the GM to spend a lot of time playing, rather than the specifics of the game's implementation.
Well, I don't know. In my opinion, a forum based solely on battles won't last long. However, it depends on the implementation. Also, it would be desirable for players to gather at the same time, otherwise we will be waiting half a day for a response, and interest will quickly fade. But it's worth a try.
many players and GMs were online almost 24/7.
interest fades when you have to wait a long time for a response.
But why were they involved? Well, perhaps because he had a lot of time to dedicate to it, which is understandable. But what about the players? It was precisely because of their interest in the game.
arena
I once had an idea to host a forum where players would capture a city divided into sectors, with each player representing their own faction.