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Expedition: general discussions.

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#29
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I once had an idea to host a forum game where players would capture a city divided into sectors, with each player representing their own faction. Character creation would involve traits that determine specific abilities and available troops. However, the focus would be on gameplay rather than role-playing. Furthermore, this wouldn't even be close to an expansion. And having too many players would significantly slow down the process. Perhaps I should have done this instead; maybe I wouldn't have messed it up.