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Expedition: general discussions.

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If that happens, players will simply lose interest. After all, that's the most important thing in an expedition, isn't it? You could create bots and make them fight; it wouldn't change the meaning.
Well, I was actually thinking about rethinking the interests in that way. That is, not to completely remove the possibility of role-playing, dialogues, and so on, but to leave the possibility of some game choices, but to remove the need for role-playing.
Bots are something completely different. This way, you have your own character, with their own story, motivation... You have complete control over the combat part of your character, determining their tactics, actions...
For example, you could develop a complex combat mechanic in turn-based mode, where you need to find the enemy's weak spot and crush it, otherwise you won't win.
That's the point.
I'm not sure it will work. You could try implementing PvP or Competitive matches between teams of players to see who is more successful in the arena, but I don't know...
Me neither... PvP is a must, though. I was thinking of organizing teams of three characters (some of them could be bots to get more teams or ensure balance). Plus, teams of completely bot opponents (these enemies are intentionally strengthened to make it not boring). Plus, all sorts of bosses, as I said.
In my opinion, Dal Shabet, for example, was successful because many players and GMs were involved, and practically around the clock. There was almost no long wait for a response from the GM or player. That's why it turned out so great. But interest is lost when you have to wait a long time for a response. So, it's more about the ability of players and the GM to spend a lot of time playing, rather than the specifics of the game's implementation.
I understand that, which is why I'm suggesting a change in format. Requiring the GM to monitor the thread around the clock is too much. We only have one person who is really capable of doing that.)
Well, I don't know. In my opinion, a forum based solely on battles won't last long. However, it depends on the implementation. Also, it would be desirable for players to gather at the same time, otherwise we will be waiting half a day for a response, and interest will quickly fade. But it's worth a try.
Set specific dates and times for battles that will suit everyone. That's what I had in mind.
 

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