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Expedition: general discussions.

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#20
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In my opinion, Dal Shabet, for example, was successful because many players and GMs were online almost around the clock. There was almost no long wait for a response from a GM or player. That's what made it so great. Interest is lost when you have to wait a long time for a response. So, it's more about the ability of players and GMs to spend a lot of time playing the game, rather than the specific features of the game itself.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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