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Posts from Ranger - "Higher Vampire" [5th Campaign, 5th Mission]

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So, two things prompted me to write this guide: first, the fact that I literally just finished it myself and am still full of emotions about it, and second—the realization of the developers' blatant and undisguised sympathy for Necromancers (but more on that later)...;) [/QUOTE]

Higher Vampire

Fifth Mission

Backstory: During Faedan's absence, the elves managed to lift the siege of Syris Talla and liberate most of the elven kingdom. But victory is still far off—the higher vampire Nicholas threatens Irollan from the southwest, and Faedan must defeat this powerful enemy.

Main Objectives:
  • Destroy the higher vampire Nicholas
    Faedan's main goal is to fulfill Tiera's will and save the world from the danger posed by Isabelle. But Nicholas stands in Faedan's way, threatening Irollan.
    Faedan must return Nicholas to the realm of the dead.
  • Faedan must survive
    While achieving the set goals, Faedan must survive to continue the work he has started.

Additional Objectives:
  • Show the artifacts to the prophet
    Now that all four dwarven artifacts have been found, it is time to visit the prophet again and add phoenixes to your army. They will help defeat Nicholas.
  • Find the ancient dwarven artifacts
    The territory controlled by the undead is shrouded in a veil of Eternal Night, which allows Nicholas to be reborn again and again. According to the seer, having phoenixes in the army can solve this problem. And he is ready to give them to Faedan if he completes his task—finding the ancient artifacts: King of Dwarves' greaves, King of Dwarves' helmet, King of Dwarves' shield, King of Dwarves' cuirass. The prophet believes that only a hero who has collected all these artifacts can possess creatures such as phoenixes.

Walkthrough: The goal of the mission is to finish off the unrestrained Mr. Nicholas (or just Kolya), who, without a proper license from the Ministry of Health and other agencies, has taken to committing vandalism in cemeteries, moreover by prior conspiracy with a group of persons of an unhealthy green color, which in itself is the height of sacrilege. You start on a peninsula in the northeast corner of the map, having at your disposal as many as 2(two) cities, granted out of generosity by your kind uncle-level designer (Kolya, by the way, has 6 cities). Many mines are scattered around the cities, which are quite easy to capture; this should be done immediately without wasting time on recruiting troops (this is very easy to do since the hero is quite strong, well... should be...). No one will attack you (and it would be good if they did!:( ). It is best to develop the cities as follows: initially build only troop dwellings and develop the fortress to achieve maximum army growth; give priority to shooters and druids—they are the core of your army (although you've probably realized this yourself by the time you reached this mission). Build upgraded structures only in the eastern city (transfer troops from the other city using a chain of heroes; this needs to be set up as soon as possible), because they can be summoned from there using magic (if you have developed the Life Magic skill, then this and many other problems are neutralized, but I didn't give my hero such an insignificant skill, in my opinion, so let's assume you don't have this possibility either:cool: ). The eastern city also has an archer hut—do not neglect the valuable opportunity to hire them!
Having gathered a sufficient army (at least a hundred archers and some other small fry), head to the very corner of the map—there is a portal to the southeastern peninsula. On this peninsula, there is one Necromancer city with the stunning name Apel-Sin (I wonder if in the English version it's called Or(e)-Anger?:rolleyes: ) and two heroes—Caspar and Rowenna (writing as it was for me, clear?). Rowenna gave me the first surprise in the form of (skull) 2.5K skeleton archers. Why a surprise? Because only in this mission does the enemy get a truly colossal army. After beating the evil lady with minimum losses among your own shooters (resurrect, resurrect and resurrect again, even at the expense of other troops—I hope light magic as a skill is present for your feeble Faedan?!), go eat Apel-Sin. Caspar sits there and doesn't want to share (we shared an orange: many of us, but he's alone... well-well, and for Vol... err-err Kolyan, of course—the peel heh-heh...), but that's not a problem... There is also an important landmark on the peninsula—the seer's hut, you could say the highlight of the program. It turns out that to subdue the rowdy Kolya, it's not enough to wag a finger at him and slightly poke his ribs with a sword. This sly vampire made a deal with the local Chubais and turned off the lights everywhere, so... err... well okay... The seer, an old rogue, offers to give you a huge army of phoenixes in exchange for a full set of King of Dwarves' armor, which supposedly will put all the same Chubaises in their place... uh-huh... You'll have to agree. The set consists of 4(four) items inlaid with the most exquisite... don't swear, I was paid for advertising!.. :D All this good stuff is underground in special bank cells under reliable guard. The portal to the dungeon is located to the north; that's where we go, there's nowhere else (don't forget to replenish your army from time to time, preferably before capturing the citrus city—clear why? After capture, a secondary hero can bring troops; don't waste your own time dashing back and forth: time is money!). Also, in the very corner sit 600 undead guarding the Ring of Life. At this stage, beating them is pointless—losses will be too great, I would say fatal. But later definitely visit for the ring, and you will have two of them, and therefore +4 hp for soldiers.
Forward, into the mountain king's caves! Underground, a whole network of tunnels and two Necromancer cities await you. Essentially, the dungeon is divided into two sectors connected in the middle by an isthmus where one of the cities is built. Dwarven armor lies in vaults, 2 pieces per sector. Beating the guards won't be much trouble (avoid losses and generally try to ALWAYS resurrect troops, even if only a couple of soldiers died!). You start in the northwest corner. Go down and clear the entire bottom sector and to the northeast, capturing the city on the way (I didn't have any decent guard there). Do not enter the portals. The portal on the west leads to the southeast corner of the map and vice versa; the northwest portal will send you straight into Nicholas's claws, but there is nothing to do there yet. Moving into the second sector of tunnels, I encountered the cutie Orson, who modestly clicked past my hero and climbed into the newly captured city. I had to storm it. Orson has a fairly decent army (3.5K skeleton archers plus others). Try to avoid losses among your shooters! Then clear the eastern sector and collect the remaining parts of the armor set. There is another city in the southwest corner—most likely without guards. Besides all this, there are squads of Shadow Dragons in the dungeon and elsewhere; killing them leads to another outpouring of words from the poet-Faedan (strange, it seems like a quest but it was never documented for me...:confused: ).
Having dealt with business underground, return to the seer. This scoundrel gives us a huge army of phoenixes, numbering 5 individuals (free up space for a squad). After this, unfortunately, he managed to disappear, taking the armor set with him. However, naive Faedan actually glowed with happiness... Damn it, played like a fool... Well nothing, it's a small world! :cool:
Well now, the moment has come to meet Uncle Kolya face to face! Gather all accumulated elven troops—there should be many by now—and forward, through the northeast underground portal to the rendezvous...
But first I will describe how events unfolded for me. Giving the miserable phoenixes to a hero who happened to be at hand, admiring the greatness of my army, I ran to visit Nicholas, expecting to tear him apart like Tuzik tears a hot water bottle. Coming out of the portal, I beheld a certain Vlad, whose face clearly asked for a brick (why does he have dyed hair?!). Justly reasoning that he would pose no problem to my power, casually spreading my fingers in the right way, I strolled up to him... So: 4.5K skeleton archers, 90 dragons, 240 archliches, 800 ghosts, 1K zombies, 300 higher vampires, 190 death knights, a level 27-29 hero with plenty of artifacts, army luck rating equals 5... It was an epochal battle... Skeletons and ghosts played the first violin. A successful volley from skeletons (and it was successful in 8 out of 10 cases) wiped out my troops at hurricane speed, and ghosts o-o-o... that's a separate story! When these creatures, ignoring the attack of 40 emerald dragons, SUCCESSFULLY respond, little remains of the dragons... And if this happens constantly... I wonder how many players ended up in the hospital with a nervous breakdown?! The developers have no pity for us at all... What is the probability of ghost dematerialization?! 50\50?! This is madness!!! Essentially, ghosts together with skeletons caused me more harm (ghosts mostly mental) than all other troops combined! Now it's clear why Necromancer troops of level 6-7 are so miserable; dragons are just some kind of weak... And what a story they have! The necromancers would be better off reviving dead Rakshasa sultans, there would be more use in that... :)
After this battle, I had about 600 archers, 200 druids, 120 ents and 10 dragons left, and even then, if I hadn't resurrected, there wouldn't have been any! It is worth noting the fact that the battle took place in an open field... A castle, probably, I wouldn't have been able to take... Assuming that these were probably the main forces, I plodded north and easily took a nearly unguarded castle. Seeing some commotion in the southwest region, I directed my steps there and finally caught Kolya in the castle. Ha! The only thing he had in common with Vlad's army was 4.5K skeletons; other troops were much fewer. But! This is a castle storm! First, your army luck decreases (as often!), second, walls... And Nicholas is very lucky and he has skeleton-s-s-s...
During the battle, I tried to block the archers with dragons and attacked the bony ones with my own shooters. Dragons, of course, were quickly beaten down, but I resurrected them, 5 at a time, which was just enough for one successful hit from skeletons and their lowliest henchmen like vampire lords, spectral dragons, death knights, etc. By the way, Kolya is no fool either; besides the general weakening of my troops, he perfectly silenced MY archers with a swarm of wasps, constantly slowing them down... But! Nicholas fell, drenched in fake blood and spewing curses... And then he rose again near Apel-Sin... Guess why? Correct! There were no phoenixes in my army! HA-HA-HA!!!
What to do? My troops are shattered, there are almost no fresh forces, Nicholas has a huge army and he is going to storm the city where, as luck would have it, a hero with phoenixes and a miserable bunch of soldiers sits... In short! I smartly saved before the final showdown and now I thirst for revenge! For about a week and a half, I transported those damn phoenixes from the city to Faedan, traded them for 800 dryads (ha-ha!) and... Kolya came out to meet me himself. Anticipating loud fame and an easy victory, I... oh no! I have no words to describe what I saw!!! 10K(ten... TEN!) skeleton archers, 1.5K zombies, 1K GHOSTS, 400 vampires naturally higher ones, 380 archliches, 300 heralds, 170 dragons... :eek: You know, the archers were enough for me... What are skeleton archers? It's not just a lack of fur and 3-4 kg of fresh meat but also the ability to easily wipe out any squad with one shot (160 developed unicorns with +4 hp, hero protection of 28 units and "stone skin" spell, for example). Don't forget about Nicholas, who is not only draped in powerful artifacts like a Christmas tree with toys, but is almost equivalent to a level 31 hero and possesses enormous luck. My death would have been quick, but painful. Draw your own conclusions...
I can only recommend keeping the hero with phoenixes nearby. It's quite possible to break the army of dead ones in parts, since Vlad mostly patrols near the portal and leads the main forces with him. The main thing is to catch him without sticking your head out prematurely, otherwise Nicholas might grab all the troops for himself... Phoenixes need to be revived at the end of the battle (I don't know if Kolya will calm down with dead phoenixes?). The problem with reviving is as follows: if someone dies on top of a squad, the squad can no longer be resurrected... And last thing, there is an opportunity to find the Tear of Ashan, but some obelisks are located in Nicholas's territory, so see for yourself...
Thank you for your attention!:D
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I took a look. The script is indeed terrible. There are a lot of bugs and unfinished elements. For example, on Recruit difficulty, you will essentially be playing as the Hero, so the lowest difficulty level on this map is Warrior. And the lighting doesn't change as intended...
There are likely to be even more errors besides these.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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For example, on Recruit difficulty, you will essentially be playing as the Hero, so the lowest difficulty level on this map is Warrior.
In Heroes 5 1.0, there were three difficulty levels: Warrior, Veteran, and Hero.
 

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RedHeavenHero
They added it to the recruitment options in the patches. They could have also adjusted the map accordingly.

Yes, that's true. I'm glad I imagined myself as a mega-skilled player and completed the Elven campaign on Veteran difficulty, otherwise the difficulty would be noticeably different from Veteran.
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%
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I just started playing the 5th installment. After reading all of this, I feel a bit sad. Since my Faidaen wasn't particularly focused on magic, but more as a fighter, everything was fine until this point. But apparently, as an alternative, I should try focusing on these two level 28 companions that were rescued from prisons in the 3rd installment. Otherwise, I don't even know how to proceed, even though I'm playing on Recruit difficulty. P.S. It's much easier to solve these problems in Heroes 4, when you have one specific fighter-tactician with the appropriate artifacts in your squad, and another one who is specifically a mage. And then, you can easily eliminate any enemy hero in the first few turns, and that's it.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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I found the first 2 artifacts, but where are the other 2? Could someone please share a map of the Dungeon and the save file for version 1.60?
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
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SuperGuru
I found the first 2 artifacts, but where are the other 2? Could someone please share a map of the dungeon and a save file for version 1.60?

To find something, the easiest way is to save the game and then enter the following commands in the console:
@ClearCircleFog(0,0,0,9999,PLAYER_1); for the surface
@ClearCircleFog(0,0,1,9999,PLAYER_1); for the underground

The artifacts on this map are hidden behind blue garrisons, so they can be easily found on the map by the blue squares.

Don't forget to load the save file back to avoid feeling like you're cheating :)
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Plotnick
To find something, the easiest way is to save, and then enter the following in the console:
@ClearCircleFog(0,0,0,9999,PLAYER_1); for the surface
@ClearCircleFog(0,0,1,9999,PLAYER_1); for underground

The artifacts on this map are hidden behind blue garrisons, so they are easy to find on the map by the blue squares.

Don't forget to reload the save so you don't feel like you're cheating :)

Thanks, I found it. And I even finished it, well, this mission is definitely tough and a nightmare compared to the others... The trick worked out so well that Nicholas himself ended up in the basement, emerging (why?!) from the castle to defend the mine, and I managed to take him down with Fayedan and logistics. And even there, the battle was decided on auto-battle; Nicholas's squad wasn't the strongest, even smaller than Orson's. Now I'm stuck in S6M3.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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SuperGuru
Well, this mission is definitely tough and challenging compared to others.

It depends. If Faidaen is well-developed and doesn't lag too much, it can be completed quite easily. I developed Faidaen focusing on strength, attack, defense, luck, logistics, and war machines. As a result, he moved quickly and dealt significant damage. The supply cart increased the attack of the archers, the enchanted ballista also provided good support, and during the castle assault, one tower was destroyed in the first turn by a catapult. Plus, by this time, Faidaen already has a portal to the city and the ability to call in reinforcements. And another important point is that Faidaen fights very well with necromantic troops. And if he has the Raise Dead skill, which he should have by now, he can advance without any losses. By the way, it's very convenient to protect native archers with ghosts.
Another significant bonus is Talannar, with his super ability. He also fights very well with necromantic troops, thanks to his constant luck. I even considered sending him to fight all the enemies while Faidaen leveled up on the training grounds.
The first necromantic castle can be captured in the first week. However, there's not much point in doing so, as there aren't enough troops yet to go to the Dungeon. Therefore, the first two weeks can be spent defending the mines on your island, and then you can go and take the castle. You can time it so that you capture the castle at the end of the second week and enter the Dungeon at the beginning of the third. Then you can call in reinforcements. Otherwise, there are about fifteen hundred dryads, and it's difficult to fight them without troops.
In the Dungeon, the route is approximately as follows: first, capture the castle in the center, then go back and down. Along the way, collect two dwarven artifacts and take a bow from the dogs, which provides shooting without penalties. Capture the lower castle and advance east and north. Collect two more dwarven artifacts and emerge on the surface near the central necromantic castle.
And then, depending on the situation. If you advanced quickly, the enemy won't have that many troops. Neither Lucretia nor Vlad posed any particular problems, and Nicholas doesn't attack. Defeat all the black dragons, they are usually near the castles. And then Nicholas.
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Plotnick
It depends. If Faidaen is well-developed and doesn't lag too much, it can be completed quite easily. I developed Fedor focusing on strength, attack, defense, luck, logistics, and war machines. As a result, he moved quickly and dealt significant damage. The supply cart increased the attack of the archers, the enchanted ballista also provided good support, and during the castle assault, one tower was destroyed in the first turn by a catapult. Plus, by this time, Fedor already has a portal to the city and the ability to call in reinforcements. And another important point is that Faidaen fights very well with Necromancer troops. And if he has Raise Dead, which he should already have, then he advances without any losses. By the way, it's very convenient to cover the native archers with ghosts.
Another significant bonus is Talannar, with his super ability. He also fights very well with Necromancer troops, thanks to his constant luck. I even considered sending him to fight all the enemies while developing Fedor on the upgrade locations.
The first Necromancer castle can be captured in the first week. However, there is no point in doing this, as there are not enough troops at this point to go to the Dungeon. Therefore, the first two weeks can be spent on capturing mines on your island, and then you can go to take the castle. You can time it so that you capture the castle at the end of the second week and enter the Dungeon at the beginning of the third. Then you can call in reinforcements. Otherwise, there are about fifteen hundred dryads there, and it's difficult to fight them without troops.
In the Dungeon, the route is approximately as follows: first, we capture the castle in the center, then we go back and down. Along the way, we pick up two Dwarf artifacts and take a bow from the dogs, which provides shooting without penalty. We capture the lower castle and advance east and north. We pick up two more Dwarf artifacts and emerge on the surface near the central Necromancer castle.
And then, depending on the situation. If you advanced quickly, the enemy doesn't have that many troops. Neither Lucretia nor Vlad posed any particular problems, and Nicholas doesn't attack. We defeat all the black dragons, they are usually near the castles. And then Nicholas.
I even played it slowly, but it still turned out without much stress. But it's still a difficult mission.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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This mission was quite disappointing. Based on the comments, it seemed like it would be genuinely challenging, at least as difficult as the "Cultist" mission. But no. With 30 attack, 40 defense, and a full set of mass buffs/debuffs, the enemy doesn't stand a chance. The "high-threat" enemy was defeated with auto-attack, losing only 10 Dryads. Koly didn't have the bug with the dragons, maybe it would have been a little more interesting with that.
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However, if you wait for about six months to a year of game time, without destroying your computer (or almost destroying it), it will be quite interesting, especially in x).
In general, there is some truth in every joke. If you play at a leisurely pace, the enemy accumulates a huge number of troops, especially skeleton archers, so it becomes really difficult to defeat him... And most players seem to play that way. If you don't slow down, you can win with a blitzkrieg without any particular problems, that's true.
 

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Yes, that's exactly the point. I stayed at home for 2 months, then went for a walk for another 2 months, and I didn't recruit any reinforcements during that time. Archers aren't a problem at all; with mass evasion, adding them to the list of enemies makes them ready. 200 master archers could easily take out 30 Necropolis undead dragons in one turn, and considering the mass haste and slow effects, they moved about 3 times more often...
It felt like I was playing on recruit difficulty, not as a hero.
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I'm playing as a hero, and I'm currently playing this mission for about 1.5 hours a day. In-game, it's the 2nd month, 3rd or 4th week. I've already captured 2 artifacts from the dwarves, and I took Orange a long time ago; there were no problems capturing it at all. Either Ravenna or Orson attacked me, and they were defeated when I managed to eliminate all the archers, about 1.5k of them :D

And right now, I'm playing and noticed that Nicholas is having a blast with my hero :D. He's running around with the entire army, and it's still Ravenna, while Nicholas is running around with only 2 Cave Lords!!! :DD (I wonder where he got them).
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This mission is generally overrated in terms of difficulty. There’s no need to rush. The enemies don’t cast any truly dangerous spells. It feels like they gave you Fedor at level 12 with one spell and Chaos magic with 5/5/5/5 stats at the start; otherwise, I don’t understand why there are so many complaints.

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