The point is that they should run away; they need to be made friendly.
Posts from NHF – new heroes for Heroes V 3.1.
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Yes, Necromancers are strong, I agree. By the way, regarding the units created by Kiina on the map, the animation makes it look like they are standing on the shore. Is this some kind of graphical bug, or is it intentional, or is it just unfinished?
Added 2 minutes ago
Torintan only has Ghostly Luck in his starting build, and that's it.
2) We will fix it if that's the case.
Added 3 minutes ago
Really? I think courage and friendliness are two different parameters. That is, a monster may not join, but may flee. Or vice versa, flee, but not join. However, I am more confident in the second case than in the first, but who knows... I would check, just in case.
Courage of neutral armies.
» Courage determines whether the army will always fight (the property value is
ALWAYS_FIGHT), always join the hero's army (ALWAYS_JOIN), or its decision is not predetermined
(CAN_FLEE_JOIN). In the latter case (CAN_FLEE_JOIN), Mood comes into play.
» Mood determines which decision the neutral army is more inclined to – to enter
into battle or join the hero's army. The Mood property can take the following values:
Friendly, Aggressive, Hostile, or Wild.
Here is an excerpt from the manual.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Can they flee or join, along with being Wild? Because GSC somehow manages to generate guards on the map that never attack, but can flee...
Step 2 - Will they join the battle or not?
The so-called "Mood Coefficient" depends on the value of the neutral army's Mood and the presence of the "Diplomacy" skill in the hero. This coefficient will be compared with the value of the Power Ratio after certain random transformations. If the neutral army is stronger than the hero's army, there will be a battle.
» Mood Coefficient = 0.5 if the Mood value is Friendly
» Mood Coefficient = 1.0 if the Mood value is Aggressive
» Mood Coefficient = 1.5 if the Mood value is Hostile
» Mood Coefficient = 2.0 if the Mood value is Wild
» If the hero has the "Diplomacy" skill, the Mood Coefficient is reduced by 0.2.
The boundaries of the intervals for joining and entering into battle are calculated based on the Mood Coefficient, and then compared with the Power Ratio:
Joining Threshold = (random number from 1 to 7) * Mood Coefficient
Battle Threshold = Joining Threshold + 3 * Mood Coefficient
» Interval 1: If the Power Ratio < Joining Threshold, the neutral army enters into battle.
» Interval 2: If Joining Threshold < Power Ratio < Battle Threshold, the neutral army joins for money.
» Interval 3: If the Power Ratio > Battle Threshold, the neutral army joins for free.
» If the neutral army "fails" the chance to join, it flees (if the Power Ratio is in the 3rd interval) or enters into battle (if the Power Ratio is in the 2nd interval).
Something like that.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Slightly off-topic, and I apologize for that, but I'm curious about a specific game mechanic. Does anyone know how often that random number in the Recruitment Threshold changes (e.g., when loading the game, on the next turn, on the next week, etc.)?
Range:
Recruitment_Threshold = (random number from 1 to 7) * Morale_Coefficient
Combat_Threshold = Recruitment_Threshold + 3 * Morale_Coefficient
» Interval 1: If Strength_Ratio < Recruitment_Threshold, the neutral army engages in combat.
» Interval 2: If Recruitment_Threshold < Strength_Ratio < Combat_Threshold, the neutral army joins for a fee.
» Interval 3: If Strength_Ratio > Combat_Threshold, the neutral army joins for free.
Diplomacy is banned in tournaments, and joining neutral armies is prohibited in tournament game settings. Therefore, heroes that rely on diplomacy are still a very debatable topic.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Added 14 minutes ago
By the way, the AI doesn't clear out Kii'na's units for some reason. If a city is surrounded by units on all sides, it never leaves.
Added 9 minutes ago
It comes out when I approach with a very weak hero and still clears out 2 of those units and my hero, but before that, it just didn't come out.
Added 14 minutes ago
By the way, Laslo's face on the hero panel is a bit jarring. The same thing happens in the tavern; if a second hero is selected, it looks weird, but if Laslo himself is selected, it's fine.
Added 41 minutes ago
By the way, what is Kii'na's formula? It's not in the document.
Added 30 minutes ago
Also, Kii'na's units sometimes appear in places that cannot be accessed.
Added 3 minutes ago
Occasionally, after capturing a garrison, it becomes impossible to pass through it. The fix: click on it twice with the left mouse button so that the hero stands directly on it; then, you can pass through it. It's not critical, but just in case, in case someone doesn't figure it out.
Added 3 minutes ago
By the way, is it possible to create a hero who increases the maximum damage of their army by 1 for every n levels?
By the way, the AI doesn't clear out Kiina's units for some reason. If a town is surrounded by units on all sides, it never leaves.
Added 36 minutes later
My friend wanted to play the full version, but the link in the header actually leads to version 0.70_only_heroes.
By the way, what is Kiina's formula? It's not in the document.
count_mob = NHF_Kiina_mass_i_bad + (GetHeroLevel("Kiina")*NHF_Kiina_persent);
lvl_creature = floor((GetHeroLevel("Kiina")/5)+1)+random(3);
ID_creature = NHF_Kiina_mass_preserv_creature[1][lvl_creature][random(2)+1];Also, Kiina sometimes spawns units in places that are inaccessible.
Occasionally, after capturing a garrison, it becomes impossible to pass through it. This can be fixed by clicking on it twice with the hero, so that he stands directly on it; then you can pass through it. It's not critical, but just in case, in case someone doesn't figure it out.
By the way, can you make a hero who increases the maximum damage of his army by 1 for every n levels?
Added 2 minutes ago
Specialization for dwarves: for each dragon in the army, +2% army HP, also for each dragon killed in battle, +1 fire elemental, and +1 for every 4 levels, and at the start, the Summon Elementals spell with an upgraded summon.
My friend wanted to play the full version, but the link in the header actually leads to version 0.70_only_heroes.
Added 11 minutes ago
I think this should be considered not a bug, but a feature. And Kiina's specialization should be renamed to "computer destroyer".
She just doesn't always consider it necessary.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
On the hero panel, Laszlo's face looks a bit blurry. The same thing happens in the tavern when a second hero is selected, but when Laszlo himself is selected, it looks normal.
And in general, I would also like a summoner for the dwarves.
Ideally, for each faction, there should be heroes with all possible starting skills (not abilities).
I would combine two specializations here:
For each skilled school, the hero gains a level.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
I didn't notice anything about Laszlo. Do you have a screenshot?
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The portrait of Laszlo on the hero panel looks a bit off. The same goes for the tavern, when the second hero is selected, but when Laszlo himself is selected, it looks fine.
A high-quality screenshot – let's see it! :smile29:
Added 1 minute later
Yes, by the way, it's easily fixed: you just need to replace all links to 64x64 textures with links to 128x128 textures.
All this distortion is due to the limitations of the video card drivers! :cool:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1