I want to implement some complex mechanics involving treasure rooms.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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I want to implement some complex mechanics involving treasure rooms.
You can determine the average game duration and level on a map and derive a formula where: (Increase * hero level) / (average duration in weeks)
Added 3 minutes ago
Fagus:
NHF_Fafus_percent = 2; -- Number of levels for a single increase in the main parameter
Aglion:
Number of imps/16 after each battle.
Not soon ((( I want to create several complex features with treasure rooms.
Added 58 seconds ago
Until what rest period?
I think it would be a good idea to completely switch all treasure rooms to scripts.
The guards and rewards will remain the same.
It will simply allow us to expand the specializations of some heroes to include treasure rooms, give a hero an ability to increase the reward from them, for example, and add something else.
The scripts don't work in the market and artifact shop, as I understand it?
By the way, does this mod work with that patch for faster turns and the new AI /topic/7746/?
2) I think there were some problems; someone mentioned it in the thread.
GetObjectArmySlotCreature
GetPlayerNecroEnergy
GetPlayerRace
GetPlayerTeam
GetTownRace
GiveHeroBattleBonus
IsAIPlayer
TalkBoxForPlayers
WarpHeroExp
WarpToMap
ceil
floor
frac
intg
roundTherefore, it's unlikely that the mods are compatible.