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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#1563
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I want to implement some complex mechanics involving treasure rooms.
Mmm, interesting!
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to Dyrman
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#1564
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Dyrman
You can determine the average game duration and level on a map and derive a formula where: (Increase * hero level) / (average duration in weeks)

Added 3 minutes ago
Fagus:
NHF_Fafus_percent = 2; -- Number of levels for a single increase in the main parameter

Aglion:
Number of imps/16 after each battle.

Not soon ((( I want to create several complex features with treasure rooms.

Added 58 seconds ago
Until what rest period?
Until the 21st. I wonder, will the treasure room features be related to special units or will they be separate in the full version?
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#1565
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I think it would be a good idea to completely switch all treasure rooms to scripts. The guards and rewards will remain the same. It will simply allow us to expand the specializations of some heroes to include treasure rooms, give a hero an ability to increase the reward from them, for example, and add other features.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1566
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Dyrman
I think it would be a good idea to completely switch all treasure rooms to scripts.
The guards and rewards will remain the same.
It will simply allow us to expand the specializations of some heroes to include treasure rooms, give a hero an ability to increase the reward from them, for example, and add something else.
Good idea, I like it :smile20: As far as I understand, scripts don't work for the market and artifact shop either?
In reply to AwesomeDude
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#1567
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AwesomeDude
The scripts don't work in the market and artifact shop, as I understand it?
..........Yep.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1568
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The idea arose to create a specialist for Haven, a hero who can "upgrade" his troops by changing their level after battle: n warriors of level k are upgraded to level k+1 (levels, like in retraining, are 1. Peasant -> 2. Archer -> 3. Swordsman -> 4. Monk -> 5. Knight), and n is somehow tied to the number of enemy warriors killed (I think a logarithm would be best), while k increases with the hero's level. I can't come up with suitable formulas.
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#1569
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I don't think a second training tool is necessary.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1570
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What if we created a demon with such a special ability, and in its biography, wrote something like: the leader of Shio, seeking revenge for the extermination of the children of Ash, strengthens the Demon Lord's army by resummoning his troops, making them more powerful.
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#1571
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There are plenty of other problems that can arise when there aren't enough slots.

Added after 45 seconds
And how do succubi turn into horses? )))

Added after 45 seconds
And three-headed dogs turn into succubi)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1572
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They don't get remade)). You can write that the troops are replaced, like they are summoned again as stronger ones; those who like to write biographies will easily come up with a trick to explain this phenomenon. If there are no slots, then either in the castle, or, but I don't know how to explain this logically, the specialist only works if there is a slot. Yes, it turns out to be complicated, it's better to discard it then)).
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#1574
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Nah, not even close. Orcs could use some special abilities.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1575
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And what does Axel get stronger with for Knights as he levels up?

Added after 38 minutes
By the way, does the mod work with this patch for faster turns and new AI /topic/7746/?
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#1576
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1) The dash, just like in the original.
2) There were some issues, someone mentioned it in the thread.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1577
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By the way, does this mod work with that patch for faster turns and the new AI /topic/7746/?
2) I think there were some problems; someone mentioned it in the thread.
Here is a list of functions missing from this mod (those present in version 3.1):
GetObjectArmySlotCreature
GetPlayerNecroEnergy
GetPlayerRace
GetPlayerTeam
GetTownRace
GiveHeroBattleBonus
IsAIPlayer
TalkBoxForPlayers
WarpHeroExp
WarpToMap
ceil
floor
frac
intg
round
Therefore, it's unlikely that the mods are compatible.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4