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Which side would you find most interesting to play as?
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I'm really worried about the image of Mriswith.
Option 1: a photo of the Predator in invisibility mode. Google search using the keywords "Predator invisible."
Option 2: I even found a photo of Mriswith (although the photo is not very good, it doesn't look like a villain). http://video.wikia.com/wiki/File:The_Legend_of_the_Seeker_The_Complete_Second_Season_%282010%29_-_Clip_The_Mriswith
choose, here's another image
Option 3: Google search using the keyword "in a cloak with knives."
For example
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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KindShaman
What attachments are you talking about? I'm new to this forum, please enlighten me.
In the extended reply mode, there's a button called "Manage Attachments." Click it, select the files from your computer, and upload them directly to the forum. Then, as usual, you'll get a link to the uploaded image, and you can insert it into the desired location in your post using the "img" tags.
For example
Attachments 1
1 file attached • Total size: 80.3 KB
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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The Tale of Starolesye
A village is hidden deep within the forest thicket. Its inhabitants lived peacefully and steadily until a volkhv quarreled with his apprentice and banished him for own evil deeds. Since then, strange things began to happen in the village and the forest. Sometimes livestock were stolen, sometimes people began to disappear in the marshes. And then an unknown ailment took hold. This greatly concerned the Volkhv, and it was decided to turn to the forest and household spirits for help. The domovoy and leshy responded to his call, recounting many grim details about the forces that had disturbed their peace. A witch living in a wooden hut by the marsh was also concerned and tasked her apprentice with finding out what was happening in the village and reporting back to her. The Voevoda, upon learning of these dark affairs, pulled an old saber from his hiding place and began keeping watch at night with the intention of eliminating the threat. Other residents also helped as best they could. And so this story began...
Residents of Starolesye Village
Goal: rid the village of all dark forces and the maniac.
1. Bereginya (Astral Magic \ Alteration)
Special: immunity to magical attacks

Her purpose is to protect those who trust her from evil forces. Dark magic has no power over her.
Her strength is by no means simple; she is capable of influencing fates...
1ND Swap places
2ND Magic Shield.

2. Domovoy (Household Magic \ Naviy Spirit)

Special: Master of the House – If ND was not used, he finds out who visited him at night.
Since ancient times, domovye have been famous for their insight and thriftiness, guarding the home and those within it. He protects his own; he knows everything about the house and recognizes its essence...
1ND persuades the target to stay home,
protection-isolation - the target performs no actions and cannot be killed.
2ND Magical Sense - checks the target's status, 50% chance to detect a second magic status instead of the first.

3. Priest of Perun (Natural Power \ Alteration)

I am ready to show the power of Perun to anyone who doubts it. His mind is sharp, he is brave in battle, and for this he is respected. Strength and wisdom - that is his essence; meeting him, do not forget them.
1ND Kills the target; the attack is considered magical. Pierces the UD of Grey Haze.
2ND Priest's Authority: gives a chosen player's voice 2x weight, cannot be used on oneself.

4. Vityaz (Russian Spirit)

A brave defender, but kind of heart. But if angered, he is ruthless to enemies.
To be in the right place at the right time is not simple, but sometimes necessary...
Special: 1 shield, does not protect against infection.
ND protects target 2 times. On the 3rd time, kills the attacker.
5. Leshy (Natural Power \ Naviy Spirit)

Spirit of the forest thicket. Not evil, but cunning. He has guarded the village and its residents for many centuries.
The power of the forest is great, but requires caution in handling.
UD Confuse Enemies: 1 night without kills
1st ND Protect from infection.
2nd ND Whirl into the forest thicket. Blocks target.

6. Volkhv (Astral Magic)

He knows much of the forces of nature. And he treats these forces with great reverence. Knowledge is power; one should not forget this and treat it with due respect...
Special: if healing on a night of infection, neutralizes the infection.
Special: If killed, can return to the world of the living once, skipping 1 day.

1st ND Cast Fog - redirection to a random target.
2nd ND Healing
3rd ND Banish Disease

7. Witch's Apprentice (Mental Sorcery \ Dark Charm)

Behind outward beauty, curiosity, and spontaneity she hides her insight, as well as secret knowledge... A word is sometimes sharper than a sword...
Special: can communicate with the Witch, knows who is playing her.
1st ND Pry Secret: 3 questions, 1 lie, 2 truths.
2nd ND Drowsiness. Moves turn order to the end.
UD Witch's Charms: Publishes questions in a non-literary form.

8. Witch (Mental Sorcery \ Dark Power)

Many secret knowledges have been revealed to her; fortunately, she does not use them for selfish purposes. She may help, or she may confuse; who can tell the ways of witches...
Special: Cannot be infected. Can communicate with her apprentice, knows who is playing her.
1ND Give healing tea. Protects from infection, but does not banish disease if target is already infected. Doubles ND.
2ND Sow Discord. Target's ND is cast on oneself.
UD Spell against evil charms: protects the target from magical attacks until the end of the game.

9. Voevoda (Russian Spirit)

An experienced warrior who has fought many battles. Temporarily tired of fighting, he settled in Starolesye.
The first rule of a warrior: "Always be vigilant".
1ND Acts on himself; kills the first person to attack him this night. 2 times. On the 3rd time, kills anyone who came to him this night.
2ND Vigilance Check. Removes block from target.
UD Adventurer. Watches a chosen player throughout the game; if that player attacks, he kills them.

10. Scribe
He used to be a resident of the capital, but one day he longed for his native lands and has lived here since then, teaching literacy to all who wish. What is written with a pen cannot be carved out with an axe.

Special: Local residents respect him for teaching their youths writing and arithmetic. -1 vote when voting against him. (Displayed after voting if it affects the result)
1ND Gives a chosen player the opportunity to write their own article in the newspaper. (Can be used on oneself)
UD Can send a message to a player possessing a certain role. (Even mafia or manor)

11. Herbalist

In her childhood, she could not become the witch's apprentice, but instead she learned the simple yet effective power of herbs.
Unhurried but wise, she can save from trouble.
Special: when not acting, collects herbs. Initially 1 unit of ingredients.
1ND Healing Herb Infusion. Acts as healing. 2 units.
2ND "Clarity of Mind" Elixir. Protects from blocks and redirections. 1 unit.
3ND Cure Disease. 3 units
Maniac:
Goal: Leave no more than 1 player other than yourself. Loses if left alone with the priest.
12. Grey Haze (Astral Magic)

An evil spirit of unknown origin, but very malicious by nature. Strives to eradicate everyone from Starolesye. The unknown is frightening...
Special: If killing 2 or more targets at once, receives immunity to execution for 1 day.
Special 2: Immunity to physical attacks; only magic can kill.

1ND infects one player at night.
2ND Kills all infected.
UD Lie Low. Full immunity to all attacks, but loses all infection marks.
Dark ForcesGoal: Get rid of the town and the maniac.
13. Sorcerer (Natural Power \ Dark Power)
He was an apprentice to the volkhv, but proved not steadfast enough in spirit against the temptations of unclean forces.
Careful calculation and deception are his allies.

Special: survives 1 kill or execution.
Special: if only 1 remains, restrictions on using the beast disappear

1ND Summon Otherworldly Beast. Magical attack. Kills target if there is no magic protection. Healing does not save (once every 3 nights).
2ND Befuddle. Redirects target.
3ND Sorcerer's Seal. Heals target.
UD Phantasmagoria: Cancels all protections and healings this night.

14. Marsh Light (Mental Magic \ Naviy Spirit)

The marshes have been his domain since ancient times. Many travelers disappeared in these bogs. He strongly dislikes the witch for warning travelers against traveling through his marshes.
Do not walk alone through his marshes.
Special: if only 1 mafia remains besides him, he can drown under any conditions.
1st ND Lures target to the marsh; if the target is alone, kills them. Considered a physical attack.
2nd ND Hypnotic Lights - blocks target.
UD Mystical Mire. All NDs directed against the chosen target are redirected back to those who sent them.

15. Rusalka (Astral Magic \ Naviy Spirit)

Many legends exist about beauties in scales, but these tales are by no means kind. In search of human warmth, they drowned many travelers. But they are famous not only for their fatal charm, but also for considerable cunning and eloquence.
She invites you into the whirlpool, and leaves you there...
Special: can kill only male characters.
If only 1 mafia remains besides her, she drowns everyone without restrictions.

1ND Lure into the Whirlpool. Kills target. Considered a physical attack.
2ND Steal Voice: Deprives target of voice and uses it at her own discretion.
UD Rusalka's Gossip. Increases number of votes against chosen player by 2, if there is at least 1 vote against them. (Rusalka's vote does not count)

16. Lunar Bard (Mental Sorcery \ Dark Charm)

This minstrel came from afar. He arrived recently, but has already attracted general attention. It is hard not to succumb to his charm. Besides fame, many dark rumors circulate about him. Some rumors say he works for the Sorcerer.
Art - nothing is stronger...
Special: cannot be infected, cannot be healed or protected.
If only 1 mafia remains besides him, he blocks anyone.

1ND Chord in the Night. Magical attack. Pierces ordinary non-magical protection; healing saves from death. But does not pierce Grey Haze UD.
2ND Minstrel's Charm. Blocks character if they are female.
3ND Invigorating Rhythm. Banishes disease.
UD Night Concert: Blocks 3 random targets regardless of gender.

17. Werewolf (Russian Spirit \ Alteration)

He was an ordinary peasant until he encountered a wolf in the forest with fur that shimmered with silvery flashes in the moonlight. Something changed in him after that meeting.
Once on a full moon, he lost control over himself and, dragging away an adult bull, fled into the forest thicket. The Sorcerer liked his agility and strength very much; he convinced him to serve him.
In the darkness of night he is dangerous, but completely powerless by day.
Special: in 2nd form cannot vote during the day (vote is not counted).
Special: Form Shift - becomes a wolf every second night.

1ND Dagger Kill (Human).
2ND Silent Attack in 2nd form. (Wolf, leaves no clues)


Order of actions:
1. UD GH. UD LB.\ Bereginya - swap places.
2. Priest's Authority (not displayed)\ Voevoda's UD (displayed if triggered)\ Leshy's UD (displayed beautifully)
3. Domovoy-isolation (displayed)\ Write Article in newspaper.
4. Leshy Block (displayed in case of success)\ Minstrel's Charm (displayed)
5. Volkhv Banish Disease (displayed in case of success) \ Bereginya Magic Protection (displayed in case of success) \ Sorcerer UD (displayed beautifully)
6. Leshy protect from infection (not displayed) \ Vityaz Protection (displayed in case of success)\ Volkhv Healing (displayed in case of success)
7. Sorcerer Redirection (not displayed) \ Light's Hypnosis (displayed)
8. Witch's Apprentice Drowsiness (displayed) \ Pry Secret.
9. Volkhv Cast Fog (not displayed) \ UD Mystical Mire.
10. Rusalka Voice Theft \ Rusalka UD \ Sorcerer Seal (displayed)
11. Voevoda – Berserker (displayed in any case) \ Witch's Tea (displayed)
12. GH Infection (not displayed)\ Sorcerer Summon Beast (displayed)\ Herbalist Potions (displayed)
13. Sow Discord - Witch (displayed)
14. Domovoy Sense (not displayed)\ Werewolf any ND
15. Priest of Perun – attack.
16. Rusalka Lure into Whirlpool \ Light Lure into Marsh \ GH Infection Activation (displayed)
17. Bard's Invigorating Rhythm \ Bard's Magical Attack.
18. Witch UD (not displayed)
In reply to Sesame
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Sesame
By the way, I remembered that Nathan Ral (whose portrait you put in the description of the Prophet) is also a Ral and also cannot be controlled by the Dreamwalker. So, nothing will come of it
sorry for the rudeness, but you whine too much for an Aries. All dreams come true if you approach them from the right angle. Especially someone with your fiery, assertive sign should know that. Okay, maybe it's for the best to start with something simpler, so that, due to inexperience, you don't mess up the setting based on such a wonderful book.
I like it. It's creative. And again, it's a "everyone against everyone" situation. I'll sign up for this (if I don't go somewhere).
1) In my setting, it's just a Prophet without a last name))) and you can unleash the Sister of Light or Darkness with a collar on the Prophet.
2) Am I the one whining? No, you (not specifically you, but the players!) are never satisfied: you want pictures, you want them all the same size, you want me to tell you which characters are good and which are bad, and you want me to provide a brief summary of all 11 books because you're too lazy to even look it up on the wiki...:smile18: Regarding inexperience: no need! I ran my first game as a GM back in 2009 - that's where I messed up - I gave too easy clues, and the Mafia was quickly figured out. Then, in one game (based on Akunin's books about Erast Fandorin), I helped the GM with the literary presentation of answers to the players and the newspaper, and in another (based on the Naruto anime), I was a co-GM (I created the characters and descriptions, and the second GM came up with the clues and wrote the newspapers). Finally, I ran a Mafia game last year based on the "Wolf, Goat, and Cabbage" story, but with two goats and a lot of different types of cabbage - people liked it
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I like the pictures. Overall about the set: Are there roles without statuses (Scribe and Herbalist)? Is that normal? With such abilities, mafia players might accidentally miss a kill, especially if there are few mafia players left and not many to choose from. Either make it seem like that's how it should be, or provide protection with an ability that allows for a "kill every night without problems, works if only one mafia player remains." Why give a serial killer a regular kill when they already have a faceless kill? Or am I missing something about serial killers? Or is the faceless kill supposed to be limited, but this isn't obvious at all? By the way, it would be better to limit the faceless kill; then there will be something to discuss during the day if needed. If a status is double, does the character attack with magic? It would be better to clearly separate physical and magical actions, and especially attacks, so that everything is immediately clear even to someone who is looking at the setting for the first time. Before starting the game, carefully proofread the text and make it readable, please, please. There should definitely be more punctuation marks.
Knight / Hero
So, Knight or Hero?
1ND gives the selected player the opportunity to write their article in the newspaper.
Yay-yay-yay-yay, notes are back!!! Overall, I like it.
and generally, please provide a brief summary of all 11 books because we're too lazy to even look them up on Wikipedia...
Please open a section and choose any mafia based on an existing work. I can even help: one, two, three, four. And none of the GMs were too lazy to describe their favorite universe and favorite characters in such a way that players understand what they will have to deal with. And none of them thought about requiring players to familiarize themselves with the work "so that it is clear." I understand that you like these books and want to share them with us, but knowledge of the source material should not be a mandatory condition for playing mafia.
А, вот почему.

??+⛓️♿=?
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players!) everything is wrong here: they want pictures, they want all sizes to be the same, they want you to write who is a bad character and who is a good one, and in general, they want you to provide a brief summary of all 11 books because they are too lazy to even look it up on Wikipedia...
Did you really think it would be easy! This is a serious gaming forum, not some back alley of the Moscow Art Theatre.)
But seriously, on such complex sets, the only thing that allows you not to get confused and at least somehow keep up with the game is a clear structure of the set with all the necessary information. Because even GMs sometimes manage to get confused in their own set.
And on such complex sets, it is considered good form to make life easier for players and provide all the necessary information in the set, rather than sending them to external resources. It's strange that a GM with your experience so demonstrably ignores this rule of politeness.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
In reply to Sesame
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What times have come... now they demand pictures, and even of the same size... people have completely lost their sense of shame...
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The serial killer in Werewolf has 5 mafia members. But this serial killer is unusual; if we don't figure him out, he'll kill everyone. The house spirit gets either the 1st or 2nd status during the target check, and he must try to deduce the player's role based on it.

Added 50 seconds later
I've formatted the text; hopefully, it's clearer now.

Added 4 minutes later
And the serial killer leaves clues. One clue per group of killed players, so to speak.
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Ah, yes, I did say that it wouldn't make sense without a little something to drink, didn't I? Now it's better, and the Sorceress as a maniac is 20% cooler than the Werewolf, yes. It would be better to make the images smaller, something around 200-400 pixels on the longer side – that would be ideal. And there might be a few too few commas, but that's just nitpicking.
А, вот почему.

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11. Warlord – Berserker. (displayed in any case)
is this a Warlord’s Special Ability?
Sorceress’s Ultimate Ability. (displayed beautifully)
and the rest won’t be displayed beautifully? )
Please, format the Special Abilities properly. I stared at the Special Abilities of the Stronghold for a long time until I realized that they were not formatted properly.

I like Manka, she’s cool, but in moderation.
Mystic Swamp Ultimate Ability. All Special Abilities targeting the selected target are redirected to those who cast them.
can I ask a question? Are Ultimate Abilities also redirected to those who cast them? Because I imagined the Adventurer’s Ultimate Ability being used against the Warlord himself, and I got stuck )
Night Concert Ultimate Ability. Blocks 3 random targets regardless of gender.
can it block allies?
2 Special Abilities. Steal Voice. Deprives the target of their voice and uses it at their discretion.
for a day or permanently?
Can the Sorceress’s Otherworldly Beast kill the Stronghold?
Who can kill it at all, besides the Bard and the Priest?

Added after 41 minutes
Vall d'Emeroll
So choose.
Achievement: touch all living female characters (in closed roles!).
Prize for the achievement: accusations of harassment.

cute set.
I also liked Amber, but I didn’t read it carefully. I was only surprised that Corwin (city?) has to kill Eric (city?) for a personal victory. I’ll read it sometime later.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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The Shaman has an interesting item.
Oh... And what about Demerol's set with Ember? Haha, I also had the idea to create something like that. If anything, I can help with the images; I've managed to find a lot of things, and maybe something will be useful.
The set is nice, but it's a bit confusing that Eric and Merlin are alive at the same time (I don't think the latter was born before Eric died in that battle, and I don't think Merlin would have had time to grow up. Although, I might be wrong...). Well, we can somehow deal with that, but Fiona, Brand, and Blaze are in the same group, and they definitely broke up their chaotic pact before Dara met Corvin... In general, I would exclude a few characters to choose from, especially since there are already too many for a mafia game on HW.
 

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I've refined the balance; now, a Priest, Bard, or Warlock can defeat a Mana player. I did this intentionally so that players focusing on Mana don't get too complacent. Ultimately, Mana is still beneficial to the city because the player needs to defeat Mana units for survival and also needs to play more actively to avoid being defeated. Initially, I wanted only the Priest and Bard to be effective against Mana, but that would have been too advantageous for the Mana player.
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I've refined the balance of the Dungeon faction; now, a Priest, Bard, and Warlock can kill. I specifically made it this way so that those playing as Dungeon don't get too complacent. As a result, Mana is still useful for the city because they need to kill Mages to survive, and they also need to play a bit more actively to avoid being killed. Initially, I wanted only the Priest and Bard to be able to do this, but that would be too good for the Dungeon player.
... And instead of a kill every two nights, the Warlock now has a kill every three nights, to avoid an unbalanced combination of "Mage kill, ignoring healing - werewolf kill without leaving a trace - Mage kill...", right? ^_^
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Yeah, so now the Warlock will spend most of his time healing and redirecting buffs to whoever he wants.
In reply to Sesame
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Sesame
Didn't you think? This is a serious gaming forum, not some back alley from the Moscow Art Theatre.
And seriously, in such complex settings, the only thing that allows you not to get confused and at least somehow keep up with the game is a clear structure of the setting with all the necessary information. Because even GMs sometimes manage to get confused in their own setting.
And in such complex settings, it is considered good form to make life easier for players and provide all the necessary information in the setting, rather than sending them to external resources. It's strange that a GM with your experience demonstrably ignores this rule of politeness.
1) "Serious gaming forum" and no tags to hide text? "Don't make me laugh!" (c) Okay, I'll dump ALL the necessary information into my post now - but you'll be the one complaining when you try to read it... and now imagine that the game is in progress, and you need to check the starting post several times a day to remind yourself of the characteristics of a particular character or to go to the list of newspapers... and each time you have to scroll through so many screens... :smile18: I remember once getting a RO (Reprimand Order) for "disrespect towards opponents" when I summarized the answers to dozens of comments from half a dozen users that had accumulated during the week I was away from the forum into one giant post with detailed explanations, quotes, analogies, and analysis - I wrote this massive post for five hours, added graphs and diagrams, and as a result, no one managed to read it, but several people complained to the moderator.
2) You know, when I played the same Chronicles of Amber, Game of Thrones, or Dune, I didn't see them posting biographies and worldviews of each character - those who wanted to were recommended to watch the movie or read the book... and people didn't have any complaints.
And also, regarding politeness: not everyone on this forum understands politeness in the same way. For example, Heroist never answered me, and given his behavior in the last game, he probably won't answer now... :smile10:


Regarding the proposed setting - it will be interesting to play, but the goals and conditions for victory for the factions are not specified.

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